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reset velocity when neko hits wall

This commit is contained in:
mat 2024-09-29 05:50:13 +00:00
parent b06a5f7488
commit 2024380d22

View file

@ -229,19 +229,13 @@ export function initNeko(
// fix the position and velocity in case it hits a wall
if (nekoState.mouseX < 0) {
nekoState.mouseX = 0
nekoState.velX = 0
}
if (nekoState.mouseX > window.innerWidth) {
} else if (nekoState.mouseX > window.innerWidth) {
nekoState.mouseX = window.innerWidth
nekoState.velX = 0
}
if (nekoState.mouseY < 0) {
nekoState.mouseY = 0
nekoState.velY = 0
}
if (nekoState.mouseY > window.innerHeight) {
} else if (nekoState.mouseY > window.innerHeight) {
nekoState.mouseY = window.innerHeight
nekoState.velY = 0
}
}
@ -412,8 +406,22 @@ export function initNeko(
nekoState.x -= nekoState.velX * nekoState.speedMultiplier
nekoState.y -= nekoState.velY * nekoState.speedMultiplier
nekoState.x = Math.min(Math.max(16, nekoState.x), window.innerWidth - 16)
nekoState.y = Math.min(Math.max(16, nekoState.y), window.innerHeight - 16)
const maxX = window.innerWidth - 16
const maxY = window.innerHeight - 16
if (nekoState.x < 16) {
nekoState.x = 16
nekoState.velX = 0
} else if (nekoState.x > maxX) {
nekoState.x = maxX
nekoState.velX = 0
}
if (nekoState.y < 16) {
nekoState.y = 16
nekoState.velY = 0
} else if (nekoState.y > maxY) {
nekoState.y = maxY
nekoState.velY = 0
}
nekoEl.style.left = `${nekoState.x - 16}px`
nekoEl.style.top = `${nekoState.y - 16}px`