mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 23:44:38 +00:00
* Add option for grabbing authentication code for Microsoft seperately. Created two new functions, one that outputs the DeviceCodeResponse and one that uses this response to authenticate an actual account. * Added documentation and cleaned up function names. Still wondering about code repeition * reduce code duplication, more docs, cleanup * clippy --------- Co-authored-by: mat <git@matdoes.dev>
32 lines
1,004 B
Rust
Executable file
32 lines
1,004 B
Rust
Executable file
//! Authenticate with Microsoft and get a Minecraft profile, but don't cache and
|
|
//! use our own code to display the link code.
|
|
//!
|
|
//! If you still want it to cache, look at the code in [`azalea_auth::auth`] and
|
|
//! see how that does it.
|
|
|
|
use std::error::Error;
|
|
|
|
use azalea_auth::ProfileResponse;
|
|
|
|
#[tokio::main]
|
|
async fn main() -> Result<(), Box<dyn Error>> {
|
|
env_logger::init();
|
|
|
|
let profile = auth().await?;
|
|
println!("Logged in as {}", profile.name);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
async fn auth() -> Result<ProfileResponse, Box<dyn Error>> {
|
|
let client = reqwest::Client::new();
|
|
|
|
let res = azalea_auth::get_ms_link_code(&client).await?;
|
|
println!(
|
|
"Go to {} and enter the code {}",
|
|
res.verification_uri, res.user_code
|
|
);
|
|
let msa = azalea_auth::get_ms_auth_token(&client, res).await?;
|
|
let auth_result = azalea_auth::get_minecraft_token(&client, &msa.data.access_token).await?;
|
|
Ok(azalea_auth::get_profile(&client, &auth_result.minecraft_access_token).await?)
|
|
}
|