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azalea/azalea-client/tests/packet_order.rs
2025-06-26 10:05:58 +07:00

150 lines
4.8 KiB
Rust

use std::{collections::VecDeque, sync::Arc};
use azalea_client::{packet::game::SendPacketEvent, test_utils::prelude::*};
use azalea_core::{
position::{ChunkPos, Vec3},
resource_location::ResourceLocation,
};
use azalea_entity::LookDirection;
use azalea_protocol::{
common::movements::{PositionMoveRotation, RelativeMovements},
packets::{
ConnectionProtocol,
config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::{ClientboundPlayerPosition, ServerboundAcceptTeleportation, ServerboundGamePacket},
},
};
use azalea_registry::{DataRegistry, DimensionType};
use bevy_ecs::observer::Trigger;
use parking_lot::Mutex;
use simdnbt::owned::{NbtCompound, NbtTag};
#[test]
fn test_set_health_before_login() {
init_tracing();
let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
let sent_packets = SentPackets::new(&mut simulation);
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(384)),
("min_y".into(), NbtTag::Int(-64)),
])),
)]
.into_iter()
.collect(),
});
simulation.tick();
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.tick();
simulation.receive_packet(make_basic_login_packet(
DimensionType::new_raw(0), // overworld
ResourceLocation::new("minecraft:overworld"),
));
simulation.tick();
sent_packets.expect_tick_end();
sent_packets.expect_empty();
// receive a chunk so the player is "loaded" now
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.receive_packet(ClientboundPlayerPosition {
id: 1,
change: PositionMoveRotation {
pos: Vec3::new(1., 2., 3.),
delta: Vec3::ZERO,
look_direction: LookDirection::default(),
},
relative: RelativeMovements::all_absolute(),
});
simulation.tick();
println!("sent_packets: {:?}", sent_packets.list.lock());
sent_packets.expect("AcceptTeleportation", |p| {
matches!(
p,
ServerboundGamePacket::AcceptTeleportation(ServerboundAcceptTeleportation { id: 1 })
)
});
sent_packets.expect("MovePlayerPosRot", |p| {
matches!(p, ServerboundGamePacket::MovePlayerPosRot(_))
});
// in vanilla these might be sent in a later tick (depending on how long it
// takes to render the chunks)... see the comment in player_loaded_packet.
// this might be worth changing later for better anticheat compat?
sent_packets.expect("PlayerLoaded", |p| {
matches!(p, ServerboundGamePacket::PlayerLoaded(_))
});
sent_packets.expect("MovePlayerPos", |p| {
matches!(p, ServerboundGamePacket::MovePlayerPos(_))
});
sent_packets.expect_tick_end();
sent_packets.expect_empty();
}
#[derive(Clone)]
pub struct SentPackets {
list: Arc<Mutex<VecDeque<ServerboundGamePacket>>>,
}
impl SentPackets {
pub fn new(simulation: &mut Simulation) -> Self {
let sent_packets = SentPackets {
list: Default::default(),
};
let simulation_entity = simulation.entity;
let sent_packets_clone = sent_packets.clone();
simulation
.app
.add_observer(move |trigger: Trigger<SendPacketEvent>| {
if trigger.sent_by == simulation_entity {
sent_packets_clone
.list
.lock()
.push_back(trigger.event().packet.clone())
}
});
sent_packets
}
pub fn clear(&self) {
self.list.lock().clear();
}
pub fn expect_tick_end(&self) {
self.expect("TickEnd", |p| {
matches!(p, ServerboundGamePacket::ClientTickEnd(_))
});
}
pub fn expect_empty(&self) {
let sent_packet = self.next();
if let None = sent_packet {
} else {
panic!("Expected no packet, got {sent_packet:?}");
}
}
pub fn expect(
&self,
expected_formatted: &str,
check: impl FnOnce(&ServerboundGamePacket) -> bool,
) {
let sent_packet = self.next();
if let Some(sent_packet) = sent_packet {
if !check(&sent_packet) {
panic!("Expected {expected_formatted}, got {sent_packet:?}");
}
} else {
panic!("Expected {expected_formatted}, got nothing");
}
}
pub fn next(&self) -> Option<ServerboundGamePacket> {
self.list.lock().pop_front()
}
}