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9 lines
331 B
Rust
9 lines
331 B
Rust
use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
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use packet_macros::GamePacket;
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// we can't identify the status in azalea-protocol since they vary depending on the entity
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#[derive(Clone, Debug, GamePacket)]
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pub struct ClientboundEntityEventPacket {
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pub entity_id: i32,
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pub entity_status: i8,
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}
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