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azalea/azalea-protocol/src/packets/game/clientbound_entity_event_packet.rs
2022-04-26 22:15:07 -05:00

9 lines
331 B
Rust

use azalea_core::{game_type::GameType, resource_location::ResourceLocation};
use packet_macros::GamePacket;
// we can't identify the status in azalea-protocol since they vary depending on the entity
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundEntityEventPacket {
pub entity_id: i32,
pub entity_status: i8,
}