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azalea/azalea-client/tests/clamp_look_direction_on_teleport.rs

81 lines
2.7 KiB
Rust

use azalea_client::test_utils::prelude::*;
use azalea_core::{
position::{BlockPos, ChunkPos, Vec3},
resource_location::ResourceLocation,
};
use azalea_entity::LookDirection;
use azalea_protocol::{
common::movements::{PositionMoveRotation, RelativeMovements},
packets::{
ConnectionProtocol,
config::{ClientboundFinishConfiguration, ClientboundRegistryData},
game::{
ClientboundBlockUpdate, ClientboundPlayerPosition, ServerboundAcceptTeleportation,
ServerboundGamePacket,
},
},
};
use azalea_registry::{Block, DataRegistry, DimensionType};
use simdnbt::owned::{NbtCompound, NbtTag};
#[test]
fn test_clamp_look_direction_on_teleport() {
init_tracing();
let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
let sent_packets = SentPackets::new(&mut simulation);
simulation.receive_packet(ClientboundRegistryData {
registry_id: ResourceLocation::new("minecraft:dimension_type"),
entries: vec![(
ResourceLocation::new("minecraft:overworld"),
Some(NbtCompound::from_values(vec![
("height".into(), NbtTag::Int(384)),
("min_y".into(), NbtTag::Int(-64)),
])),
)]
.into_iter()
.collect(),
});
simulation.tick();
simulation.receive_packet(ClientboundFinishConfiguration);
simulation.tick();
simulation.receive_packet(make_basic_login_packet(
DimensionType::new_raw(0), // overworld
ResourceLocation::new("minecraft:overworld"),
));
simulation.tick();
sent_packets.expect_tick_end();
sent_packets.expect_empty();
// receive a chunk so the player is "loaded" now
simulation.receive_packet(make_basic_empty_chunk(ChunkPos::new(0, 0), (384 + 64) / 16));
simulation.receive_packet(ClientboundBlockUpdate {
pos: BlockPos::new(1, 1, 3),
block_state: Block::Stone.into(),
});
simulation.receive_packet(ClientboundPlayerPosition {
id: 1,
change: PositionMoveRotation {
pos: Vec3::ZERO,
delta: Vec3::ZERO,
look_direction: LookDirection::new(-134.99998, 0.0),
},
relative: RelativeMovements::all_absolute(),
});
simulation.tick();
sent_packets.expect("AcceptTeleportation", |p| {
matches!(
p,
ServerboundGamePacket::AcceptTeleportation(ServerboundAcceptTeleportation { id: 1 })
)
});
sent_packets.expect("MovePlayerPosRot", |p| {
let ServerboundGamePacket::MovePlayerPosRot(p) = p else {
return false;
};
p.look_direction == LookDirection::new(225.00002, 0.)
});
}