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231 lines
7.9 KiB
Rust
231 lines
7.9 KiB
Rust
//! Defines the [`Event`] enum and makes those events trigger when they're sent
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//! in the ECS.
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use std::sync::Arc;
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use azalea_protocol::packets::game::{
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clientbound_player_combat_kill_packet::ClientboundPlayerCombatKillPacket, ClientboundGamePacket,
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};
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use azalea_world::{InstanceName, MinecraftEntityId};
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use bevy_app::{App, FixedUpdate, Plugin, PreUpdate, Update};
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use bevy_ecs::{
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component::Component,
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event::EventReader,
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query::{Added, With},
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schedule::IntoSystemConfigs,
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system::Query,
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};
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use derive_more::{Deref, DerefMut};
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use tokio::sync::mpsc;
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use crate::{
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chat::{ChatPacket, ChatReceivedEvent},
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packet_handling::game::{
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AddPlayerEvent, DeathEvent, KeepAliveEvent, PacketEvent, RemovePlayerEvent,
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UpdatePlayerEvent,
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},
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PlayerInfo,
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};
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// (for contributors):
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// HOW TO ADD A NEW (packet based) EVENT:
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// - make a struct that contains an entity field and a data field (look in
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// packet_handling.rs for examples, also you should end the struct name with
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// "Event")
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// - the entity field is the local player entity that's receiving the event
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// - in packet_handling, you always have a variable called player_entity that
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// you can use
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// - add the event struct in the `impl Plugin for PacketHandlerPlugin`
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// - to get the event writer, you have to get an
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// EventWriter<SomethingHappenedEvent> from the SystemState (the convention is
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// to end your variable with the word "events", like "something_events")
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//
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// - then here in this file, add it to the Event enum
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// - and make an event listener system/function like the other ones and put the
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// function in the `impl Plugin for EventPlugin`
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/// Something that happened in-game, such as a tick passing or chat message
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/// being sent.
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///
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/// Note: Events are sent before they're processed, so for example game ticks
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/// happen at the beginning of a tick before anything has happened.
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#[derive(Debug, Clone)]
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pub enum Event {
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/// Happens right after the bot switches into the Game state, but before
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/// it's actually spawned. This can be useful for setting the client
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/// information with `Client::set_client_information`, so the packet
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/// doesn't have to be sent twice.
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Init,
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/// The client is now in the world. Fired when we receive a login packet.
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Login,
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/// A chat message was sent in the game chat.
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Chat(ChatPacket),
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/// Happens 20 times per second, but only when the world is loaded.
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Tick,
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/// We received a packet from the server.
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///
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/// ```
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/// # use azalea_client::Event;
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/// # use azalea_protocol::packets::game::ClientboundGamePacket;
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/// # async fn example(event: Event) {
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/// # match event {
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/// Event::Packet(packet) => match *packet {
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/// ClientboundGamePacket::Login(_) => {
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/// println!("login packet");
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/// }
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/// _ => {}
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/// },
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/// # _ => {}
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/// # }
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/// # }
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/// ```
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Packet(Arc<ClientboundGamePacket>),
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/// A player joined the game (or more specifically, was added to the tab
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/// list).
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AddPlayer(PlayerInfo),
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/// A player left the game (or maybe is still in the game and was just
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/// removed from the tab list).
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RemovePlayer(PlayerInfo),
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/// A player was updated in the tab list (gamemode, display
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/// name, or latency changed).
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UpdatePlayer(PlayerInfo),
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/// The client player died in-game.
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Death(Option<Arc<ClientboundPlayerCombatKillPacket>>),
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/// A `KeepAlive` packet was sent by the server.
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KeepAlive(u64),
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}
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/// A component that contains an event sender for events that are only
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/// received by local players. The receiver for this is returned by
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/// [`Client::start_client`].
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///
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/// [`Client::start_client`]: crate::Client::start_client
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#[derive(Component, Deref, DerefMut)]
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pub struct LocalPlayerEvents(pub mpsc::UnboundedSender<Event>);
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pub struct EventPlugin;
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impl Plugin for EventPlugin {
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fn build(&self, app: &mut App) {
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app.add_systems(
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Update,
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(
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chat_listener,
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login_listener,
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packet_listener,
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add_player_listener,
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update_player_listener,
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remove_player_listener,
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keepalive_listener,
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death_listener,
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),
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)
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.add_systems(
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PreUpdate,
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init_listener.before(crate::packet_handling::game::process_packet_events),
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)
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.add_systems(FixedUpdate, tick_listener);
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}
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}
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// when LocalPlayerEvents is added, it means the client just started
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fn init_listener(query: Query<&LocalPlayerEvents, Added<LocalPlayerEvents>>) {
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for local_player_events in &query {
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local_player_events.send(Event::Init).unwrap();
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}
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}
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// when MinecraftEntityId is added, it means the player is now in the world
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fn login_listener(query: Query<&LocalPlayerEvents, Added<MinecraftEntityId>>) {
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for local_player_events in &query {
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local_player_events.send(Event::Login).unwrap();
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}
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}
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fn chat_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<ChatReceivedEvent>) {
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for event in events.read() {
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let local_player_events = query
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.get(event.entity)
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.expect("Non-local entities shouldn't be able to receive chat events");
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local_player_events
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.send(Event::Chat(event.packet.clone()))
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.unwrap();
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}
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}
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// only tick if we're in a world
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fn tick_listener(query: Query<&LocalPlayerEvents, With<InstanceName>>) {
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for local_player_events in &query {
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local_player_events.send(Event::Tick).unwrap();
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}
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}
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fn packet_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<PacketEvent>) {
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for event in events.read() {
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let local_player_events = query
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.get(event.entity)
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.expect("Non-local entities shouldn't be able to receive add player events");
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local_player_events
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.send(Event::Packet(Arc::new(event.packet.clone())))
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.unwrap();
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}
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}
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fn add_player_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<AddPlayerEvent>) {
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for event in events.read() {
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let local_player_events = query
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.get(event.entity)
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.expect("Non-local entities shouldn't be able to receive add player events");
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local_player_events
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.send(Event::AddPlayer(event.info.clone()))
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.unwrap();
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}
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}
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fn update_player_listener(
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query: Query<&LocalPlayerEvents>,
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mut events: EventReader<UpdatePlayerEvent>,
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) {
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for event in events.read() {
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let local_player_events = query
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.get(event.entity)
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.expect("Non-local entities shouldn't be able to receive update player events");
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local_player_events
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.send(Event::UpdatePlayer(event.info.clone()))
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.unwrap();
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}
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}
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fn remove_player_listener(
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query: Query<&LocalPlayerEvents>,
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mut events: EventReader<RemovePlayerEvent>,
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) {
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for event in events.read() {
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let local_player_events = query
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.get(event.entity)
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.expect("Non-local entities shouldn't be able to receive remove player events");
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local_player_events
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.send(Event::RemovePlayer(event.info.clone()))
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.unwrap();
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}
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}
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pub fn death_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<DeathEvent>) {
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for event in events.read() {
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if let Ok(local_player_events) = query.get(event.entity) {
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local_player_events
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.send(Event::Death(event.packet.clone().map(|p| p.into())))
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.unwrap();
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}
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}
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}
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fn keepalive_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<KeepAliveEvent>) {
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for event in events.read() {
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let local_player_events = query
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.get(event.entity)
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.expect("Non-local entities shouldn't be able to receive keepalive events");
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local_player_events
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.send(Event::KeepAlive(event.id))
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.unwrap();
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}
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}
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