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azalea/azalea-client/src/plugins/packet/mod.rs
mat e21e1b97bf
Refactor azalea-client (#205)
* start organizing packet_handling more by moving packet handlers into their own functions

* finish writing all the handler functions for packets

* use macro for generating match statement for packet handler functions

* fix set_entity_data

* update config state to also use handler functions

* organize az-client file structure by moving things into plugins directory

* fix merge issues
2025-02-22 21:45:26 -06:00

109 lines
3.1 KiB
Rust

use azalea_entity::{EntityUpdateSet, metadata::Health};
use bevy_app::{App, First, Plugin, PreUpdate, Update};
use bevy_ecs::{
prelude::*,
system::{SystemParam, SystemState},
};
use self::{
game::{
AddPlayerEvent, DeathEvent, InstanceLoadedEvent, KeepAliveEvent, RemovePlayerEvent,
ResourcePackEvent, UpdatePlayerEvent,
},
login::{LoginPacketEvent, SendLoginPacketEvent},
};
use crate::{chat::ChatReceivedEvent, events::death_listener};
pub mod config;
pub mod game;
pub mod login;
pub struct PacketPlugin;
pub fn death_event_on_0_health(
query: Query<(Entity, &Health), Changed<Health>>,
mut death_events: EventWriter<DeathEvent>,
) {
for (entity, health) in query.iter() {
if **health == 0. {
death_events.send(DeathEvent {
entity,
packet: None,
});
}
}
}
impl Plugin for PacketPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
First,
(game::send_receivepacketevent, config::send_packet_events),
)
.add_systems(
PreUpdate,
(
game::process_packet_events
// we want to index and deindex right after
.before(EntityUpdateSet::Deindex),
config::process_packet_events,
login::handle_send_packet_event,
login::process_packet_events,
),
)
.add_systems(
Update,
(
(
config::handle_send_packet_event,
game::handle_outgoing_packets,
)
.chain(),
death_event_on_0_health.before(death_listener),
),
)
// we do this instead of add_event so we can handle the events ourselves
.init_resource::<Events<game::ReceivePacketEvent>>()
.init_resource::<Events<config::ReceiveConfigPacketEvent>>()
.add_event::<game::SendPacketEvent>()
.add_event::<config::SendConfigPacketEvent>()
.add_event::<AddPlayerEvent>()
.add_event::<RemovePlayerEvent>()
.add_event::<UpdatePlayerEvent>()
.add_event::<ChatReceivedEvent>()
.add_event::<DeathEvent>()
.add_event::<KeepAliveEvent>()
.add_event::<ResourcePackEvent>()
.add_event::<InstanceLoadedEvent>()
.add_event::<LoginPacketEvent>()
.add_event::<SendLoginPacketEvent>();
}
}
#[macro_export]
macro_rules! declare_packet_handlers {
(
$packetenum:ident,
$packetvar:expr,
$handler:ident,
[$($packet:path),+ $(,)?]
) => {
paste::paste! {
match $packetvar {
$(
$packetenum::[< $packet:camel >](p) => $handler.$packet(p),
)+
}
}
};
}
pub(crate) fn as_system<T>(ecs: &mut World, f: impl FnOnce(T::Item<'_, '_>))
where
T: SystemParam + 'static,
{
let mut system_state = SystemState::<T>::new(ecs);
let values = system_state.get_mut(ecs);
f(values);
system_state.apply(ecs);
}