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azalea/azalea-buf
mat c9b4dccd7e
All block shapes & collisions (#22)
* start adding shapes

* add more collision stuff

* DiscreteCubeMerger

* more mergers

* start adding BitSetDiscreteVoxelShape::join

* i love rust 😃 😃 😃

* r

* IT COMPILES????

* fix warning

* fix error

* fix more clippy issues

* add box_shape

* more shape stuff

* make DiscreteVoxelShape an enum

* Update shape.rs

* also make VoxelShape an enum

* implement BitSet::clear

* add more missing things

* it compiles

W

* start block shape codegen

* optimize shape codegen

* make az-block/blocks.rs look better (broken)

* almost new block macro

* make the codegen not generate 'type'

* try to fix

* work more on the blocks macro

* wait it compiles

* fix clippy issues

* shapes codegen works

* well it's almost working

* simplify some shape codegen

* enum type names are correct

* W it compiles

* cargo check no longer warns

* fix some clippy issues

* start making it so the shape impl is on BlockStates

* insane code

* new impl compiles

* fix wrong find_bits + TESTS PASS!

* add a test for slab collision

* fix clippy issues

* ok rust

* fix error that happens when on stairs

* add test for top slabs

* start adding join_is_not_empty

* add more to join_is_not_empty

* top slabs still don't work!!

* x..=0 doesn't work in rust 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃 😃

* remove comment since i added more useful names

* remove some printlns

* fix walls in some configurations erroring

* fix some warnings

* change comment to \`\`\`ignore instead of \`\`\`no_run

* players are .6 wide not .8

* fix clippy's complaints

* i missed one clippy warning
2022-10-02 12:29:47 -05:00
..
azalea-buf-macros remove a debug thing lol 2022-09-09 23:53:16 -05:00
src All block shapes & collisions (#22) 2022-10-02 12:29:47 -05:00
Cargo.toml fix chunks not being able to be read 2022-09-04 21:24:10 -05:00
README.md get rid of Readable & Writable (#21) 2022-09-02 12:11:14 -05:00

Azalea Buf

An implementation of Minecraft's FriendlyByteBuf. This is used frequently in the game for serialization and deserialization of data.

Note that there are some minor implementation differences such as using unsigned integers in places where Minecraft uses signed integers. This doesn't cause issues normally, but does technically make usage of azalea-buf detectable if a server really wants to since it won't error in places where vanilla Minecraft would.