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* add a couple more packets and improve codegen
* enums in packet codegen
* fix enums and MORE PACKETS
* make unsigned numbers the default
* codegen can make hashmaps
* UnsizedByteArray in codegen
* Vec and Option
* enum codgen works in more situations
* ServerboundInteractPacket
* Fix error with new error system
* More packets
* more packets
* more packets
* guess what was added
* yeah it's more packets
* add more packets
* packets
* start adding ClientboundBossEventPacket
* finish boss event packet
* improve codegen for linux
* start on command suggestions packet
* rename declare_commands to commands
* más paquetes
* fix generating custom payload packet
* more packets
* mehr Pakete
* improve codegen for movement packets
* rename move packets to have "packet" at the end
* fix some unused variable warns
* addere plus facis
* pli da pakoj
* plus de paquets
* più pacchetti
* make ChatFormatting a macro in azalea-chat
* change a match to matches! macro
* update SetPlayerTeam to use ChatFormatting
* ClientboundSetScorePacket & fix clippy warnings
* finish game state 🎉
* add remaining packets for other states
* fix error in ping.rs
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.. | ||
lib | ||
.gitignore | ||
genblocks.py | ||
migrate.py | ||
newpacket.py | ||
README.md |
Tools for automatically generating code to help with updating Minecraft versions.
The directory name doesn't start with azalea-
because it's not a Rust crate.
Usage
Generate packet:
python newpacket.py [packet id] [clientbound or serverbound] \[game/handshake/login/status\]
This will create a new file in the azalea-protocol/src/packets/\[state\] directory
. You will probably have to manually fix up the auto generated code.
Migrate to a new Minecraft version:
python migrate.py [new version]
This updates all the packet ids in azalea-protocol/src/packets/mod.rs
and creates all the new packets.