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azalea/azalea-protocol/src/packets/game/clientbound_award_stats_packet.rs
mat dbb2092ac0
Implement ALL packets (#16)
* add a couple more packets and improve codegen

* enums in packet codegen

* fix enums and MORE PACKETS

* make unsigned numbers the default

* codegen can make hashmaps

* UnsizedByteArray in codegen

* Vec and Option

* enum codgen works in more situations

* ServerboundInteractPacket

* Fix error with new error system

* More packets

* more packets

* more packets

* guess what was added

* yeah it's more packets

* add more packets

* packets

* start adding ClientboundBossEventPacket

* finish boss event packet

* improve codegen for linux

* start on command suggestions packet

* rename declare_commands to commands

* más paquetes

* fix generating custom payload packet

* more packets

* mehr Pakete

* improve codegen for movement packets

* rename move packets to have "packet" at the end

* fix some unused variable warns

* addere plus facis

* pli da pakoj

* plus de paquets

* più pacchetti

* make ChatFormatting a macro in azalea-chat

* change a match to matches! macro

* update SetPlayerTeam to use ChatFormatting

* ClientboundSetScorePacket & fix clippy warnings

* finish game state 🎉

* add remaining packets for other states

* fix error in ping.rs
2022-08-20 15:17:07 -05:00

18 lines
437 B
Rust

use azalea_buf::McBuf;
use packet_macros::ClientboundGamePacket;
use std::collections::HashMap;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundAwardStatsPacket {
#[var]
pub stats: HashMap<Stat, i32>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, McBuf)]
pub struct Stat {
// TODO: make these good enums and stuff
#[var]
pub stat_type: u32,
#[var]
pub statistic_id: u32,
}