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azalea/azalea-protocol/src/packets/game/clientbound_section_blocks_update_packet.rs

43 lines
1.4 KiB
Rust

use crate::mc_buf::{McBufReadable, McBufVarReadable, McBufVarWritable, McBufWritable};
use azalea_core::{ChunkSectionBlockPos, ChunkSectionPos};
use packet_macros::{GamePacket, McBuf};
use std::io::{Read, Write};
#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundSectionBlocksUpdatePacket {
pub section_pos: ChunkSectionPos,
pub suppress_light_updates: bool,
pub states: Vec<BlockStateWithPosition>,
}
#[derive(Clone, Debug)]
pub struct BlockStateWithPosition {
pub pos: ChunkSectionBlockPos,
pub state: u32,
}
impl McBufReadable for BlockStateWithPosition {
fn read_into(buf: &mut impl Read) -> Result<Self, String> {
let data = u64::var_read_into(buf)?;
let position_part = data & 4095;
let state = (data >> 12) as u32;
let position = ChunkSectionBlockPos {
x: (position_part >> 8 & 15) as u8,
y: (position_part >> 0 & 15) as u8,
z: (position_part >> 4 & 15) as u8,
};
Ok(BlockStateWithPosition {
pos: position,
state: state,
})
}
}
impl McBufWritable for BlockStateWithPosition {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
let data = (self.state as u64) << 12
| ((self.pos.x as u64) << 8 | (self.pos.z as u64) << 4 | (self.pos.y as u64));
u64::var_write_into(&data, buf)?;
Ok(())
}
}