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azalea/azalea-protocol/src/packets/game/clientbound_move_entity_rot_packet.rs

10 lines
228 B
Rust

use packet_macros::{GamePacket, McBuf};
#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundMoveEntityRotPacket {
#[var]
pub entity_id: i32,
pub y_rot: i8,
pub x_rot: i8,
pub on_ground: bool,
}