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* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder |
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.. | ||
packet_handling | ||
account.rs | ||
attack.rs | ||
chat.rs | ||
chunks.rs | ||
client.rs | ||
disconnect.rs | ||
entity_query.rs | ||
events.rs | ||
interact.rs | ||
inventory.rs | ||
lib.rs | ||
local_player.rs | ||
mining.rs | ||
movement.rs | ||
ping.rs | ||
player.rs | ||
raw_connection.rs | ||
respawn.rs | ||
task_pool.rs |