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azalea/azalea-protocol/src/packets/game/clientbound_entity_velocity_packet.rs

10 lines
213 B
Rust

use packet_macros::GamePacket;
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundEntityVelocityPacket {
#[varint]
pub entity_id: u32,
pub x_vel: i16,
pub y_vel: i16,
pub z_vel: i16,
}