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Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
24 lines
529 B
Rust
Executable file
24 lines
529 B
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_protocol_macros::ServerboundGamePacket;
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#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
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pub struct ServerboundPlayerCommandPacket {
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#[var]
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pub id: u32,
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pub action: Action,
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#[var]
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pub data: u32,
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}
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#[derive(McBuf, Clone, Copy, Debug)]
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pub enum Action {
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PressShiftKey = 0,
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ReleaseShiftKey = 1,
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StopSleeping = 2,
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StartSprinting = 3,
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StopSprinting = 4,
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StartRidingJump = 5,
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StopRidingJump = 6,
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OpenInventory = 7,
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StartFallFlying = 8,
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}
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