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Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
24 lines
486 B
Rust
Executable file
24 lines
486 B
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundPlayerLookAtPacket {
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pub from_anchor: Anchor,
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pub x: f64,
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pub y: f64,
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pub z: f64,
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pub entity: Option<AtEntity>,
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}
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#[derive(McBuf, Clone, Copy, Debug)]
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pub enum Anchor {
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Feet = 0,
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Eyes = 1,
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}
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#[derive(McBuf, Clone, Debug)]
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pub struct AtEntity {
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#[var]
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pub entity: u32,
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pub to_anchor: Anchor,
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}
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