mirror of
https://github.com/mat-1/azalea.git
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354 lines
10 KiB
Rust
354 lines
10 KiB
Rust
pub mod attributes;
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mod data;
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mod dimensions;
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pub mod metadata;
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use self::{
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attributes::{AttributeInstance, AttributeModifiers},
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metadata::UpdateMetadataError,
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};
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use crate::WeakWorld;
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use azalea_block::BlockState;
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use azalea_core::{BlockPos, ChunkPos, Vec3, AABB};
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use bevy_ecs::{
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bundle::Bundle,
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component::Component,
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world::{EntityMut, Mut},
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};
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pub use data::*;
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use derive_more::{Deref, DerefMut};
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pub use dimensions::EntityDimensions;
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use std::{
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fmt::{Debug, Display, Formatter},
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ops::Deref,
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};
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use uuid::Uuid;
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/// An entity ID that's used by ECS library.
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pub type EcsEntityId = bevy_ecs::entity::Entity;
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/// The unique 32-bit unsigned id of an entity.
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#[derive(Deref, Eq, PartialEq, DerefMut, Copy, Clone)]
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pub struct EntityId(pub u32);
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impl From<EntityId> for EcsEntityId {
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// bevy_ecs `Entity`s also store the "generation" which adds another 32 bits,
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// but we don't care about the generation
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fn from(id: EntityId) -> Self {
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Self::from_raw(*id)
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}
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}
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impl Debug for EntityId {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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write!(f, "EntityId({})", **self)
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}
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}
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impl Display for EntityId {
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fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
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write!(f, "{}", **self)
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}
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}
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impl std::hash::Hash for EntityId {
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fn hash<H: std::hash::Hasher>(&self, hasher: &mut H) {
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hasher.write_u32(self.0)
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}
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}
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impl nohash_hasher::IsEnabled for EntityId {}
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// /// A mutable reference to an entity in a world.
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// pub struct Entity<'w, W = &'w WeakWorld> {
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// /// The [`WeakWorld`] this entity is in.
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// pub world: W,
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// /// The incrementing numerical id of the entity.
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// pub id: u32,
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// /// The ECS data for the entity.
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// pub data: bevy_ecs::world::EntityMut<'w>,
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// }
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/// Create an entity if you only have a [`bevy_ecs::world::World`].
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///
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/// If you do have access to a [`PartialEntityStorage`] though then just call
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/// [`PartialEntityStorage::insert`].
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pub(crate) fn new_entity<'w>(
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ecs: &'w mut bevy_ecs::world::World,
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id: EntityId,
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bundle: impl bevy_ecs::bundle::Bundle,
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) -> EntityMut<'w> {
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// bevy_ecs only returns None if the entity only exists with a different
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// generation, which shouldn't be possible here
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let mut entity = ecs
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.get_or_spawn(id.into())
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.expect("Entities should always be generation 0 if we're manually spawning from ids");
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entity.insert(bundle);
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entity
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}
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// impl<'d, D: Deref<Target = WeakWorld>> Entity<'d, D> {
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// /// Create an Entity when we already know its id and data.
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// pub(crate) fn new(world: D, id: u32, bundle: impl
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// bevy_ecs::bundle::Bundle) -> Self { let ecs =
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// world.entity_storage.write().ecs; let data = new_entity(&mut ecs, id,
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// bundle); Self { world, id, data }
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// }
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// }
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// impl<'d, D: Deref<Target = WeakWorld>> Entity<'d, D> {
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// // todo: write more here and add an example too
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// /// Get data from the entity.
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// pub fn get<T: bevy_ecs::component::Component>(&self) -> Option<&T> {
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// self.data.get()
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// }
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// pub fn get_mut<T: bevy_ecs::component::Component>(
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// &mut self,
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// ) -> Option<bevy_ecs::world::Mut<T>> {
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// self.data.get_mut()
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// }
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// }
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/// Sets the position of the entity. This doesn't update the cache in
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/// azalea-world, and should only be used within azalea-world!
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///
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/// # Safety
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/// Cached position in the world must be updated.
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pub unsafe fn move_unchecked(pos: &mut Position, physics: &mut Physics, new_pos: Vec3) {
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*pos = Position(new_pos);
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let bounding_box = make_bounding_box(&pos, &physics);
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physics.bounding_box = bounding_box;
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}
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pub fn set_rotation(physics: &mut Physics, y_rot: f32, x_rot: f32) {
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physics.y_rot = y_rot % 360.0;
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physics.x_rot = x_rot.clamp(-90.0, 90.0) % 360.0;
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// TODO: minecraft also sets yRotO and xRotO to xRot and yRot ... but
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// idk what they're used for so
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}
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pub fn move_relative(physics: &mut Physics, speed: f32, acceleration: &Vec3) {
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let input_vector = input_vector(physics, speed, acceleration);
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physics.delta += input_vector;
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}
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pub fn input_vector(physics: &mut Physics, speed: f32, acceleration: &Vec3) -> Vec3 {
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let distance = acceleration.length_squared();
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if distance < 1.0E-7 {
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return Vec3::default();
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}
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let acceleration = if distance > 1.0 {
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acceleration.normalize()
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} else {
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*acceleration
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}
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.scale(speed as f64);
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let y_rot = f32::sin(physics.y_rot * 0.017453292f32);
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let x_rot = f32::cos(physics.y_rot * 0.017453292f32);
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Vec3 {
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x: acceleration.x * (x_rot as f64) - acceleration.z * (y_rot as f64),
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y: acceleration.y,
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z: acceleration.z * (x_rot as f64) + acceleration.x * (y_rot as f64),
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}
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}
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/// Apply the given metadata items to the entity. Everything that isn't
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/// included in items will be left unchanged.
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pub fn apply_metadata(
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ecs: bevy_ecs::world::World,
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entity: &mut bevy_ecs::world::EntityMut,
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items: Vec<EntityDataItem>,
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) -> Result<(), UpdateMetadataError> {
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metadata::apply_metadata(entity, items)
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}
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pub fn make_bounding_box(pos: &Position, physics: &Physics) -> AABB {
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physics.dimensions.make_bounding_box(&pos)
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}
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/// Get the position of the block below the entity, but a little lower.
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pub fn on_pos_legacy<W: Deref<Target = WeakWorld>>(
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world: &W,
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pos: &Position,
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physics: &Physics,
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) -> BlockPos {
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on_pos(world, pos, physics, 0.2)
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}
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// int x = Mth.floor(this.position.x);
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// int y = Mth.floor(this.position.y - (double)var1);
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// int z = Mth.floor(this.position.z);
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// BlockPos var5 = new BlockPos(x, y, z);
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// if (this.level.getBlockState(var5).isAir()) {
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// BlockPos var6 = var5.below();
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// BlockState var7 = this.level.getBlockState(var6);
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// if (var7.is(BlockTags.FENCES) || var7.is(BlockTags.WALLS) ||
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// var7.getBlock() instanceof FenceGateBlock) { return var6;
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// }
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// }
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// return var5;
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pub fn on_pos<W: Deref<Target = WeakWorld>>(
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world: &W,
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pos: &Position,
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physics: &Physics,
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offset: f32,
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) -> BlockPos {
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let x = pos.x.floor() as i32;
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let y = (pos.y - offset as f64).floor() as i32;
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let z = pos.z.floor() as i32;
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let pos = BlockPos { x, y, z };
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// TODO: check if block below is a fence, wall, or fence gate
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let block_pos = pos.down(1);
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let block_state = world.get_block_state(&block_pos);
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if block_state == Some(BlockState::Air) {
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let block_pos_below = block_pos.down(1);
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let block_state_below = world.get_block_state(&block_pos_below);
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if let Some(_block_state_below) = block_state_below {
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// if block_state_below.is_fence()
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// || block_state_below.is_wall()
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// || block_state_below.is_fence_gate()
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// {
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// return block_pos_below;
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// }
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}
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}
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pos
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}
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#[derive(Component, Deref, DerefMut, Clone, Copy)]
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pub struct EntityUuid(Uuid);
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/// The position of the entity right now.
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/// This can be changed with unsafe_move, but the correct way is with
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/// world.move_entity
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#[derive(Component, Clone, Copy, Debug, Default, PartialEq, Deref, DerefMut)]
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pub struct Position(Vec3);
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impl From<&Position> for ChunkPos {
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fn from(value: &Position) -> Self {
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ChunkPos::from(&value.0)
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}
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}
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/// The physics data relating to the entity, such as position, velocity, and
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/// bounding box.
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#[derive(Debug, Component)]
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pub struct Physics {
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/// The position of the entity last tick.
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pub last_pos: Vec3,
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pub delta: Vec3,
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/// X acceleration.
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pub xxa: f32,
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/// Y acceleration.
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pub yya: f32,
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/// Z acceleration.
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pub zza: f32,
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pub x_rot: f32,
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pub y_rot: f32,
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pub x_rot_last: f32,
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pub y_rot_last: f32,
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pub on_ground: bool,
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pub last_on_ground: bool,
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/// The width and height of the entity.
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pub dimensions: EntityDimensions,
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/// The bounding box of the entity. This is more than just width and height,
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/// unlike dimensions.
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pub bounding_box: AABB,
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/// Whether the entity will try to jump every tick
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/// (equivalent to the space key being held down in vanilla).
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pub jumping: bool,
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pub has_impulse: bool,
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}
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/// A component NewType for [`azalea_registry::EntityKind`].
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#[derive(Component, Clone, Copy, Debug, PartialEq, Deref)]
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pub struct EntityKind(azalea_registry::EntityKind);
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/// A bundle of components that every entity has. This doesn't contain metadata,
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/// that has to be added separately.
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#[derive(Bundle)]
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pub struct EntityBundle {
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pub kind: EntityKind,
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pub uuid: EntityUuid,
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pub position: Position,
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pub physics: Physics,
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pub attributes: AttributeModifiers,
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}
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impl EntityBundle {
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pub fn new(uuid: Uuid, pos: Vec3, kind: azalea_registry::EntityKind) -> Self {
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let dimensions = EntityDimensions {
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width: 0.6,
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height: 1.8,
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};
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Self {
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kind: EntityKind(kind),
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uuid: EntityUuid(uuid),
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position: Position(pos),
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physics: Physics {
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last_pos: pos,
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delta: Vec3::default(),
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xxa: 0.,
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yya: 0.,
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zza: 0.,
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x_rot: 0.,
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y_rot: 0.,
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y_rot_last: 0.,
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x_rot_last: 0.,
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on_ground: false,
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last_on_ground: false,
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// TODO: have this be based on the entity type
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bounding_box: dimensions.make_bounding_box(&pos),
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dimensions,
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has_impulse: false,
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jumping: false,
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},
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attributes: AttributeModifiers {
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// TODO: do the correct defaults for everything, some
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// entities have different defaults
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speed: AttributeInstance::new(0.1),
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},
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}
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}
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}
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/// A bundle of the components that are always present for a player.
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#[derive(Bundle)]
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pub struct PlayerBundle {
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pub entity: EntityBundle,
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pub metadata: metadata::PlayerMetadataBundle,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::PartialWorld;
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#[test]
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fn from_mut_entity_to_ref_entity() {
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let mut world = PartialWorld::default();
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let uuid = Uuid::from_u128(100);
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world.add_entity(
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0,
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EntityData::new(
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uuid,
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Vec3::default(),
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EntityMetadata::Player(metadata::Player::default()),
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),
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);
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let entity: Entity = world.entity_mut(0).unwrap();
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assert_eq!(entity.uuid, uuid);
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}
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}
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