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https://github.com/mat-1/azalea.git
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* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
26 lines
622 B
Rust
Executable file
26 lines
622 B
Rust
Executable file
use azalea_buf::AzBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundGameEvent {
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pub event: EventType,
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pub param: f32,
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}
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#[derive(Clone, Debug, Copy, AzBuf)]
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pub enum EventType {
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NoRespawnBlockAvailable = 0,
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StartRaining = 1,
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StopRaining = 2,
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ChangeGameMode = 3,
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WinGame = 4,
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DemoEvent = 5,
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ArrowHitPlayer = 6,
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RainLevelChange = 7,
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ThunderLevelChange = 8,
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PufferFishSting = 9,
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GuardianElderEffect = 10,
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ImmediateRespawn = 11,
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LimitedCrafting = 12,
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WaitForLevelChunks = 13,
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}
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