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182 lines
6.4 KiB
Rust
182 lines
6.4 KiB
Rust
//! Borrowed from `bevy_core`.
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use std::marker::PhantomData;
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use bevy_app::{App, Last, Plugin};
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use bevy_ecs::system::{NonSend, Resource};
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use bevy_tasks::{
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tick_global_task_pools_on_main_thread, AsyncComputeTaskPool, ComputeTaskPool, IoTaskPool,
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TaskPoolBuilder,
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};
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/// Setup of default task pools: `AsyncComputeTaskPool`, `ComputeTaskPool`,
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/// `IoTaskPool`.
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#[derive(Default)]
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pub struct TaskPoolPlugin {
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/// Options for the [`TaskPool`](bevy_tasks::TaskPool) created at
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/// application start.
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pub task_pool_options: TaskPoolOptions,
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}
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impl Plugin for TaskPoolPlugin {
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fn build(&self, app: &mut App) {
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// Setup the default bevy task pools
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self.task_pool_options.create_default_pools();
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#[cfg(not(target_arch = "wasm32"))]
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app.add_systems(Last, tick_global_task_pools);
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}
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}
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pub struct NonSendMarker(PhantomData<*mut ()>);
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#[cfg(not(target_arch = "wasm32"))]
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fn tick_global_task_pools(_main_thread_marker: Option<NonSend<NonSendMarker>>) {
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tick_global_task_pools_on_main_thread();
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}
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/// Helper for configuring and creating the default task pools. For end-users
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/// who want full control, set up [`TaskPoolPlugin`]
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#[derive(Clone, Resource)]
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pub struct TaskPoolOptions {
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/// If the number of physical cores is less than min_total_threads, force
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/// using min_total_threads
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pub min_total_threads: usize,
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/// If the number of physical cores is greater than max_total_threads, force
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/// using max_total_threads
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pub max_total_threads: usize,
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/// Used to determine number of IO threads to allocate
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pub io: TaskPoolThreadAssignmentPolicy,
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/// Used to determine number of async compute threads to allocate
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pub async_compute: TaskPoolThreadAssignmentPolicy,
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/// Used to determine number of compute threads to allocate
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pub compute: TaskPoolThreadAssignmentPolicy,
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}
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impl Default for TaskPoolOptions {
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fn default() -> Self {
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TaskPoolOptions {
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// By default, use however many cores are available on the system
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min_total_threads: 1,
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max_total_threads: usize::MAX,
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// Use 25% of cores for IO, at least 1, no more than 4
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io: TaskPoolThreadAssignmentPolicy {
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min_threads: 1,
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max_threads: 4,
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percent: 0.25,
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},
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// Use 25% of cores for async compute, at least 1, no more than 4
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async_compute: TaskPoolThreadAssignmentPolicy {
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min_threads: 1,
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max_threads: 4,
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percent: 0.25,
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},
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// Use all remaining cores for compute (at least 1)
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compute: TaskPoolThreadAssignmentPolicy {
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min_threads: 1,
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max_threads: usize::MAX,
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percent: 1.0, // This 1.0 here means "whatever is left over"
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},
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}
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}
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}
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impl TaskPoolOptions {
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// /// Create a configuration that forces using the given number of threads.
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// pub fn with_num_threads(thread_count: usize) -> Self {
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// TaskPoolOptions {
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// min_total_threads: thread_count,
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// max_total_threads: thread_count,
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// ..Default::default()
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// }
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// }
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/// Inserts the default thread pools into the given resource map based on
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/// the configured values
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pub fn create_default_pools(&self) {
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let total_threads = bevy_tasks::available_parallelism()
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.clamp(self.min_total_threads, self.max_total_threads);
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let mut remaining_threads = total_threads;
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{
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// Determine the number of IO threads we will use
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let io_threads = self
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.io
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.get_number_of_threads(remaining_threads, total_threads);
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remaining_threads = remaining_threads.saturating_sub(io_threads);
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IoTaskPool::get_or_init(|| {
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TaskPoolBuilder::default()
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.num_threads(io_threads)
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.thread_name("IO Task Pool".to_string())
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.build()
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});
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}
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{
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// Determine the number of async compute threads we will use
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let async_compute_threads = self
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.async_compute
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.get_number_of_threads(remaining_threads, total_threads);
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remaining_threads = remaining_threads.saturating_sub(async_compute_threads);
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AsyncComputeTaskPool::get_or_init(|| {
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TaskPoolBuilder::default()
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.num_threads(async_compute_threads)
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.thread_name("Async Compute Task Pool".to_string())
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.build()
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});
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}
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{
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// Determine the number of compute threads we will use
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// This is intentionally last so that an end user can specify 1.0 as the percent
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let compute_threads = self
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.compute
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.get_number_of_threads(remaining_threads, total_threads);
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ComputeTaskPool::get_or_init(|| {
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TaskPoolBuilder::default()
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.num_threads(compute_threads)
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.thread_name("Compute Task Pool".to_string())
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.build()
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});
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}
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}
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}
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/// Defines a simple way to determine how many threads to use given the number
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/// of remaining cores and number of total cores
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#[derive(Clone)]
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pub struct TaskPoolThreadAssignmentPolicy {
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/// Force using at least this many threads
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pub min_threads: usize,
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/// Under no circumstance use more than this many threads for this pool
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pub max_threads: usize,
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/// Target using this percentage of total cores, clamped by min_threads and
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/// max_threads. It is permitted to use 1.0 to try to use all remaining
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/// threads
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pub percent: f32,
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}
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impl TaskPoolThreadAssignmentPolicy {
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/// Determine the number of threads to use for this task pool
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fn get_number_of_threads(&self, remaining_threads: usize, total_threads: usize) -> usize {
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assert!(self.percent >= 0.0);
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let mut desired = (total_threads as f32 * self.percent).round() as usize;
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// Limit ourselves to the number of cores available
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desired = desired.min(remaining_threads);
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// Clamp by min_threads, max_threads. (This may result in us using more threads
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// than are available, this is intended. An example case where this
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// might happen is a device with <= 2 threads.
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desired.clamp(self.min_threads, self.max_threads)
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}
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}
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