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https://github.com/mat-1/azalea.git
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60 lines
1.5 KiB
Rust
60 lines
1.5 KiB
Rust
use std::io::{self, Cursor, Write};
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use azalea_buf::BufReadError;
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use azalea_buf::{AzaleaRead, AzaleaWrite};
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use azalea_core::bitset::FixedBitSet;
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use azalea_protocol_macros::ServerboundGamePacket;
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#[derive(Clone, Debug, Default, PartialEq, Eq, ServerboundGamePacket)]
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pub struct ServerboundPlayerInput {
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pub forward: bool,
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pub backward: bool,
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pub left: bool,
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pub right: bool,
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pub jump: bool,
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pub shift: bool,
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pub sprint: bool,
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}
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impl AzaleaRead for ServerboundPlayerInput {
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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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let set = FixedBitSet::<7>::azalea_read(buf)?;
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Ok(Self {
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forward: set.index(0),
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backward: set.index(1),
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left: set.index(2),
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right: set.index(3),
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jump: set.index(4),
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shift: set.index(5),
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sprint: set.index(6),
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})
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}
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}
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impl AzaleaWrite for ServerboundPlayerInput {
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fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
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let mut set = FixedBitSet::<7>::new();
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if self.forward {
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set.set(0);
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}
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if self.backward {
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set.set(1);
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}
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if self.left {
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set.set(2);
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}
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if self.right {
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set.set(3);
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}
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if self.jump {
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set.set(4);
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}
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if self.shift {
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set.set(5);
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}
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if self.sprint {
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set.set(6);
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}
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set.azalea_write(buf)
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}
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}
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