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azalea/azalea-protocol/src/packets/game/s_player_input.rs

60 lines
1.5 KiB
Rust

use std::io::{self, Cursor, Write};
use azalea_buf::BufReadError;
use azalea_buf::{AzaleaRead, AzaleaWrite};
use azalea_core::bitset::FixedBitSet;
use azalea_protocol_macros::ServerboundGamePacket;
#[derive(Clone, Debug, Default, PartialEq, Eq, ServerboundGamePacket)]
pub struct ServerboundPlayerInput {
pub forward: bool,
pub backward: bool,
pub left: bool,
pub right: bool,
pub jump: bool,
pub shift: bool,
pub sprint: bool,
}
impl AzaleaRead for ServerboundPlayerInput {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let set = FixedBitSet::<7>::azalea_read(buf)?;
Ok(Self {
forward: set.index(0),
backward: set.index(1),
left: set.index(2),
right: set.index(3),
jump: set.index(4),
shift: set.index(5),
sprint: set.index(6),
})
}
}
impl AzaleaWrite for ServerboundPlayerInput {
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
let mut set = FixedBitSet::<7>::new();
if self.forward {
set.set(0);
}
if self.backward {
set.set(1);
}
if self.left {
set.set(2);
}
if self.right {
set.set(3);
}
if self.jump {
set.set(4);
}
if self.shift {
set.set(5);
}
if self.sprint {
set.set(6);
}
set.azalea_write(buf)
}
}