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azalea/codegen/lib/code/blocks.py
2022-06-10 15:06:15 -05:00

111 lines
4.3 KiB
Python

from lib.utils import get_dir_location
from lib.utils import to_camel_case
from ..mappings import Mappings
import json
BLOCKS_RS_DIR = get_dir_location('../azalea-block/src/blocks.rs')
# Terminology:
# - Property: A property of a block, like "direction"
# - Variant: A potential state of a property, like "up"
# - State: A possible state of a block, a combination of variants
# - Block: Has properties and states.
def get_property_variants(data) -> list[str]:
if 'values' in data:
return list(map(str.lower, data['values']))
if data['type'] == 'bool':
return ['true', 'false']
if data['type'] == 'int':
# range between data['min'] and data['max']
return [str(i) for i in range(data['min'], data['max'] + 1)]
raise Exception('Unknown property type: ' + data['type'])
def generate_blocks(blocks_burger: dict, blocks_report: dict, mappings: Mappings):
with open(BLOCKS_RS_DIR, 'r') as f:
existing_code = f.read().splitlines()
new_make_block_states_macro_code = []
new_make_block_states_macro_code.append('make_block_states! {')
def get_property_name(property: dict, block_data_burger: dict) -> str:
property_name = None
for class_name in [block_data_burger['class']] + block_data_burger['super']:
property_name = mappings.get_field(class_name, property['field_name'])
if property_name:
break
assert property_name
property_name = property_name.lower()
return property_name
# Find properties
properties = {}
for block_data_burger in blocks_burger.values():
block_properties = {}
for property in block_data_burger.get('states', []):
property_name = get_property_name(property, block_data_burger)
property_variants = get_property_variants(property)
block_properties[property_name] = property_variants
properties.update(block_properties)
# Property codegen
new_make_block_states_macro_code.append(' Properties => {')
for property_name, property_variants in properties.items():
new_make_block_states_macro_code.append(
f' {to_camel_case(property_name)} {{')
for variant in property_variants:
new_make_block_states_macro_code.append(
f' {to_camel_case(variant)},')
new_make_block_states_macro_code.append(
f' }},')
new_make_block_states_macro_code.append(' },')
# Block codegen
new_make_block_states_macro_code.append(' Blocks => {')
for block_id, block_data_burger in blocks_burger.items():
block_data_report = blocks_report['minecraft:' + block_id]
block_properties_burger = block_data_burger['states']
default_property_variants: dict[str, str] = {}
for property in block_data_report['states']:
if property.get('default'):
default_property_variants = property.get('properties', {})
# TODO: use burger to generate the blockbehavior
new_make_block_states_macro_code.append(
f' {block_id} => BlockBehavior::default(), {{')
print('block data', block_data_burger)
for property in block_properties_burger:
property_default = default_property_variants.get(property['name'])
property_struct_name = get_property_name(property, block_data_burger)
assert property_default is not None
new_make_block_states_macro_code.append(
f' {to_camel_case(property_struct_name)}={to_camel_case(property_default)},')
# new_make_block_states_macro_code.append(
# f' {to_camel_case(state)}=TODO,')
new_make_block_states_macro_code.append(' },')
new_make_block_states_macro_code.append(' }')
new_make_block_states_macro_code.append('}')
new_code = []
in_macro = False
for line in existing_code:
if line == 'make_block_states! {':
in_macro = True
elif line == '}':
if in_macro:
in_macro = False
new_code.extend(new_make_block_states_macro_code)
continue
if in_macro:
continue
new_code.append(line)
with open(BLOCKS_RS_DIR, 'w') as f:
f.write('\n'.join(new_code))