1
2
Fork 0
mirror of https://github.com/mat-1/azalea.git synced 2025-08-02 14:26:04 +00:00
azalea/azalea-protocol/src/packets/game/clientbound_player_info_packet.rs

95 lines
2.8 KiB
Rust

use crate::mc_buf::{McBufReadable, McBufWritable, Readable, Writable};
use azalea_chat::component::Component;
use packet_macros::{GamePacket, McBufReadable, McBufWritable};
use std::io::{Read, Write};
use uuid::Uuid;
#[derive(Clone, Debug, GamePacket)]
pub struct ClientboundPlayerInfoPacket {
pub action: Action,
}
#[derive(Clone, Debug)]
pub enum Action {
AddPlayer(Vec<AddPlayer>),
UpdateGameMode(Vec<UpdateGameMode>),
UpdateLatency(Vec<UpdateLatency>),
UpdateDisplayName(Vec<UpdateDisplayName>),
RemovePlayer(Vec<RemovePlayer>),
}
#[derive(Clone, Debug, McBufReadable, McBufWritable)]
pub struct PlayerProperty {
name: String,
value: String,
signature: Option<String>,
}
#[derive(Clone, Debug, McBufReadable, McBufWritable)]
pub struct AddPlayer {
uuid: Uuid,
name: String,
properties: Vec<PlayerProperty>,
#[varint]
gamemode: u32,
#[varint]
ping: i32,
display_name: Option<Component>,
}
#[derive(Clone, Debug, McBufReadable, McBufWritable)]
pub struct UpdateGameMode {
uuid: Uuid,
#[varint]
gamemode: u32,
}
#[derive(Clone, Debug, McBufReadable, McBufWritable)]
pub struct UpdateLatency {
uuid: Uuid,
#[varint]
ping: i32,
}
#[derive(Clone, Debug, McBufReadable, McBufWritable)]
pub struct UpdateDisplayName {
uuid: Uuid,
display_name: Option<Component>,
}
#[derive(Clone, Debug, McBufReadable, McBufWritable)]
pub struct RemovePlayer {
uuid: Uuid,
}
impl McBufReadable for Action {
fn read_into(buf: &mut impl Read) -> Result<Self, String> {
let id = buf.read_byte()?;
Ok(match id {
0 => Action::AddPlayer(Vec::<AddPlayer>::read_into(buf)?),
1 => Action::UpdateGameMode(Vec::<UpdateGameMode>::read_into(buf)?),
2 => Action::UpdateLatency(Vec::<UpdateLatency>::read_into(buf)?),
3 => Action::UpdateDisplayName(Vec::<UpdateDisplayName>::read_into(buf)?),
4 => Action::RemovePlayer(Vec::<RemovePlayer>::read_into(buf)?),
_ => panic!("Unknown player info action id: {}", id),
})
}
}
impl McBufWritable for Action {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
buf.write_byte(match self {
Action::AddPlayer(_) => 0,
Action::UpdateGameMode(_) => 1,
Action::UpdateLatency(_) => 2,
Action::UpdateDisplayName(_) => 3,
Action::RemovePlayer(_) => 4,
})?;
match self {
Action::AddPlayer(players) => players.write_into(buf)?,
Action::UpdateGameMode(players) => players.write_into(buf)?,
Action::UpdateLatency(players) => players.write_into(buf)?,
Action::UpdateDisplayName(players) => players.write_into(buf)?,
Action::RemovePlayer(players) => players.write_into(buf)?,
}
Ok(())
}
}