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95 lines
2.8 KiB
Rust
95 lines
2.8 KiB
Rust
use crate::mc_buf::{McBufReadable, McBufWritable, Readable, Writable};
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use azalea_chat::component::Component;
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use packet_macros::{GamePacket, McBufReadable, McBufWritable};
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use std::io::{Read, Write};
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use uuid::Uuid;
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#[derive(Clone, Debug, GamePacket)]
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pub struct ClientboundPlayerInfoPacket {
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pub action: Action,
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}
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#[derive(Clone, Debug)]
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pub enum Action {
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AddPlayer(Vec<AddPlayer>),
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UpdateGameMode(Vec<UpdateGameMode>),
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UpdateLatency(Vec<UpdateLatency>),
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UpdateDisplayName(Vec<UpdateDisplayName>),
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RemovePlayer(Vec<RemovePlayer>),
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct PlayerProperty {
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name: String,
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value: String,
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signature: Option<String>,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct AddPlayer {
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uuid: Uuid,
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name: String,
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properties: Vec<PlayerProperty>,
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#[varint]
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gamemode: u32,
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#[varint]
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ping: i32,
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display_name: Option<Component>,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct UpdateGameMode {
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uuid: Uuid,
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#[varint]
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gamemode: u32,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct UpdateLatency {
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uuid: Uuid,
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#[varint]
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ping: i32,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct UpdateDisplayName {
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uuid: Uuid,
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display_name: Option<Component>,
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}
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#[derive(Clone, Debug, McBufReadable, McBufWritable)]
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pub struct RemovePlayer {
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uuid: Uuid,
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}
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impl McBufReadable for Action {
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fn read_into(buf: &mut impl Read) -> Result<Self, String> {
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let id = buf.read_byte()?;
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Ok(match id {
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0 => Action::AddPlayer(Vec::<AddPlayer>::read_into(buf)?),
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1 => Action::UpdateGameMode(Vec::<UpdateGameMode>::read_into(buf)?),
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2 => Action::UpdateLatency(Vec::<UpdateLatency>::read_into(buf)?),
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3 => Action::UpdateDisplayName(Vec::<UpdateDisplayName>::read_into(buf)?),
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4 => Action::RemovePlayer(Vec::<RemovePlayer>::read_into(buf)?),
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_ => panic!("Unknown player info action id: {}", id),
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})
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}
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}
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impl McBufWritable for Action {
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fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
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buf.write_byte(match self {
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Action::AddPlayer(_) => 0,
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Action::UpdateGameMode(_) => 1,
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Action::UpdateLatency(_) => 2,
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Action::UpdateDisplayName(_) => 3,
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Action::RemovePlayer(_) => 4,
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})?;
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match self {
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Action::AddPlayer(players) => players.write_into(buf)?,
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Action::UpdateGameMode(players) => players.write_into(buf)?,
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Action::UpdateLatency(players) => players.write_into(buf)?,
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Action::UpdateDisplayName(players) => players.write_into(buf)?,
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Action::RemovePlayer(players) => players.write_into(buf)?,
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}
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Ok(())
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}
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}
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