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azalea/azalea-protocol/src/packets/game/serverbound_client_information_packet.rs
mat dbb2092ac0
Implement ALL packets (#16)
* add a couple more packets and improve codegen

* enums in packet codegen

* fix enums and MORE PACKETS

* make unsigned numbers the default

* codegen can make hashmaps

* UnsizedByteArray in codegen

* Vec and Option

* enum codgen works in more situations

* ServerboundInteractPacket

* Fix error with new error system

* More packets

* more packets

* more packets

* guess what was added

* yeah it's more packets

* add more packets

* packets

* start adding ClientboundBossEventPacket

* finish boss event packet

* improve codegen for linux

* start on command suggestions packet

* rename declare_commands to commands

* más paquetes

* fix generating custom payload packet

* more packets

* mehr Pakete

* improve codegen for movement packets

* rename move packets to have "packet" at the end

* fix some unused variable warns

* addere plus facis

* pli da pakoj

* plus de paquets

* più pacchetti

* make ChatFormatting a macro in azalea-chat

* change a match to matches! macro

* update SetPlayerTeam to use ChatFormatting

* ClientboundSetScorePacket & fix clippy warnings

* finish game state 🎉

* add remaining packets for other states

* fix error in ping.rs
2022-08-20 15:17:07 -05:00

27 lines
626 B
Rust

use azalea_buf::McBuf;
use packet_macros::ServerboundGamePacket;
#[derive(Clone, Debug, McBuf, ServerboundGamePacket)]
pub struct ServerboundClientInformationPacket {
pub language: String,
pub view_distance: u8,
pub chat_visibility: ChatVisiblity,
pub chat_colors: bool,
pub model_customisation: u8,
pub main_hand: HumanoidArm,
pub text_filtering_enabled: bool,
pub allows_listing: bool,
}
#[derive(McBuf, Clone, Copy, Debug)]
pub enum ChatVisiblity {
Full = 0,
System = 1,
Hidden = 2,
}
#[derive(McBuf, Clone, Copy, Debug)]
pub enum HumanoidArm {
Left = 0,
Right = 1,
}