1
2
Fork 0
mirror of https://github.com/mat-1/azalea.git synced 2025-08-02 23:44:38 +00:00
azalea/azalea-physics
mat 9193c1b408 separate minecraft entity ids from azalea entity ids + more ecs stuff
i guess i'm using bevy_app now too huh
it's necessary for plugins and it lets us control the tick rate anyways so it's fine i think

i'm still not 100% sure how packet handling that interacts with the world will work, but i think if i can sneak the ecs world into there it'll be fine. Can't put packet handling in the schedule because that'd make it tick-bound, which it's not (technically it'd still work but it'd be wrong and anticheats might realize).
2023-01-01 03:12:48 -06:00
..
src separate minecraft entity ids from azalea entity ids + more ecs stuff 2023-01-01 03:12:48 -06:00
Cargo.toml (cargo-release) version 0.5.0 2022-12-09 15:34:28 +00:00
README.md Pathfinder (#25) 2022-11-12 23:54:05 -06:00

Azalea Physics

Physics for Minecraft entities.