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Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
14 lines
398 B
Rust
Executable file
14 lines
398 B
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundUpdateMobEffectPacket {
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#[var]
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pub entity_id: u32,
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pub effect: azalea_registry::MobEffect,
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pub effect_amplifier: u8,
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#[var]
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pub effect_duration_ticks: u32,
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pub flags: u8,
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pub factor_data: Option<azalea_nbt::Tag>,
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}
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