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azalea/azalea-client/src/send_client_end.rs

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1.1 KiB
Rust

//! Clients send a [`ServerboundClientTickEnd`] packet every tick.
use azalea_core::tick::GameTick;
use azalea_entity::LocalEntity;
use azalea_physics::PhysicsSet;
use azalea_protocol::packets::game::ServerboundClientTickEnd;
use azalea_world::InstanceName;
use bevy_app::{App, Plugin};
use bevy_ecs::prelude::*;
use crate::{mining::MiningSet, packet_handling::game::SendPacketEvent};
/// A plugin that makes clients send a [`ServerboundClientTickEnd`] packet every
/// tick.
pub struct TickEndPlugin;
impl Plugin for TickEndPlugin {
fn build(&self, app: &mut App) {
app.add_systems(
GameTick,
// this has to happen after every other event that might send packets
game_tick_packet
.after(PhysicsSet)
.after(MiningSet)
.after(crate::movement::send_position),
);
}
}
pub fn game_tick_packet(
query: Query<Entity, (With<LocalEntity>, With<InstanceName>)>,
mut send_packets: EventWriter<SendPacketEvent>,
) {
for entity in query.iter() {
send_packets.send(SendPacketEvent::new(entity, ServerboundClientTickEnd));
}
}