mirror of
https://github.com/mat-1/azalea.git
synced 2025-08-02 14:26:04 +00:00
312 lines
9 KiB
Rust
312 lines
9 KiB
Rust
pub mod attributes;
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mod data;
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mod dimensions;
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pub mod metadata;
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use self::attributes::{AttributeInstance, AttributeModifiers};
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pub use self::metadata::EntityMetadata;
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use crate::World;
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use azalea_block::BlockState;
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use azalea_core::{BlockPos, Vec3, AABB};
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pub use data::*;
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pub use dimensions::*;
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use std::marker::PhantomData;
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use std::ops::{Deref, DerefMut};
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use std::ptr::NonNull;
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use uuid::Uuid;
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/// A reference to an entity in a world.
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#[derive(Debug)]
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pub struct Entity<'d, D = &'d mut World> {
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/// The world this entity is in.
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pub world: D,
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/// The incrementing numerical id of the entity.
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pub id: u32,
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pub data: NonNull<EntityData>,
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_marker: PhantomData<&'d ()>,
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}
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impl<'d, D: Deref<Target = World>> Entity<'d, D> {
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pub fn new(world: D, id: u32, data: NonNull<EntityData>) -> Self {
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// TODO: have this be based on the entity type
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Self {
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world,
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id,
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data,
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_marker: PhantomData,
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}
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}
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}
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impl<'d, D: DerefMut<Target = World>> Entity<'d, D> {
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/// Sets the position of the entity. This doesn't update the cache in
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/// azalea-world, and should only be used within azalea-world!
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///
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/// # Safety
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/// Cached position in the world must be updated.
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pub unsafe fn move_unchecked(&mut self, new_pos: Vec3) {
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self.pos = new_pos;
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let bounding_box = self.make_bounding_box();
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self.bounding_box = bounding_box;
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}
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pub fn set_rotation(&mut self, y_rot: f32, x_rot: f32) {
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self.y_rot = y_rot % 360.0;
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self.x_rot = x_rot.clamp(-90.0, 90.0) % 360.0;
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// TODO: minecraft also sets yRotO and xRotO to xRot and yRot ... but idk what they're used for so
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}
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pub fn move_relative(&mut self, speed: f32, acceleration: &Vec3) {
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let input_vector = self.input_vector(speed, acceleration);
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self.delta += input_vector;
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}
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pub fn input_vector(&self, speed: f32, acceleration: &Vec3) -> Vec3 {
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let distance = acceleration.length_squared();
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if distance < 1.0E-7 {
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return Vec3::default();
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}
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let acceleration = if distance > 1.0 {
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acceleration.normalize()
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} else {
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*acceleration
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}
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.scale(speed as f64);
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let y_rot = f32::sin(self.y_rot * 0.017453292f32);
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let x_rot = f32::cos(self.y_rot * 0.017453292f32);
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Vec3 {
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x: acceleration.x * (x_rot as f64) - acceleration.z * (y_rot as f64),
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y: acceleration.y,
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z: acceleration.z * (x_rot as f64) + acceleration.x * (y_rot as f64),
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}
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}
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/// Apply the given metadata items to the entity. Everything that isn't
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/// included in items will be left unchanged. If an error occured, None
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/// will be returned.
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///
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/// TODO: this should be changed to have a proper error.
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pub fn apply_metadata(&mut self, items: &Vec<EntityDataItem>) -> Option<()> {
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for item in items {
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self.metadata.set_index(item.index, item.value.clone())?;
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}
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Some(())
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}
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}
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impl<'d, D: Deref<Target = World>> Entity<'d, D> {
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#[inline]
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pub fn pos(&self) -> &Vec3 {
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&self.pos
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}
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pub fn make_bounding_box(&self) -> AABB {
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self.dimensions.make_bounding_box(self.pos())
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}
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/// Get the position of the block below the entity, but a little lower.
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pub fn on_pos_legacy(&self) -> BlockPos {
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self.on_pos(0.2)
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}
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// int x = Mth.floor(this.position.x);
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// int y = Mth.floor(this.position.y - (double)var1);
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// int z = Mth.floor(this.position.z);
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// BlockPos var5 = new BlockPos(x, y, z);
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// if (this.level.getBlockState(var5).isAir()) {
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// BlockPos var6 = var5.below();
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// BlockState var7 = this.level.getBlockState(var6);
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// if (var7.is(BlockTags.FENCES) || var7.is(BlockTags.WALLS) || var7.getBlock() instanceof FenceGateBlock) {
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// return var6;
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// }
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// }
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// return var5;
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pub fn on_pos(&self, offset: f32) -> BlockPos {
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let x = self.pos().x.floor() as i32;
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let y = (self.pos().y - offset as f64).floor() as i32;
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let z = self.pos().z.floor() as i32;
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let pos = BlockPos { x, y, z };
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// TODO: check if block below is a fence, wall, or fence gate
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let block_pos = pos.down(1);
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let block_state = self.world.get_block_state(&block_pos);
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if block_state == Some(BlockState::Air) {
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let block_pos_below = block_pos.down(1);
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let block_state_below = self.world.get_block_state(&block_pos_below);
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if let Some(_block_state_below) = block_state_below {
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// if block_state_below.is_fence()
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// || block_state_below.is_wall()
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// || block_state_below.is_fence_gate()
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// {
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// return block_pos_below;
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// }
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}
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}
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pos
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}
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}
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// impl<
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// 'd,
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// D: DerefMut<Target = World> + Deref<Target = World>,
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// D2: Deref<Target = World>,
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// > From<Entity<'d, D>> for Entity<'d, D2>
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// {
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// fn from(entity: Entity<'d, D>) -> Entity<'d, D> {
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// Entity {
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// world: entity.world,
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// id: entity.id,
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// data: entity.data,
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// _marker: PhantomData,
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// }
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// }
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// }
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impl<D: DerefMut<Target = World>> DerefMut for Entity<'_, D> {
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fn deref_mut(&mut self) -> &mut Self::Target {
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unsafe { self.data.as_mut() }
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}
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}
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impl<D: Deref<Target = World>> Deref for Entity<'_, D> {
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type Target = EntityData;
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fn deref(&self) -> &Self::Target {
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unsafe { self.data.as_ref() }
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}
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}
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#[derive(Debug)]
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pub struct EntityData {
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pub uuid: Uuid,
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/// The position of the entity right now.
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/// This can be changde with unsafe_move, but the correct way is with world.move_entity
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pos: Vec3,
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/// The position of the entity last tick.
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pub last_pos: Vec3,
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pub delta: Vec3,
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/// X acceleration.
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pub xxa: f32,
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/// Y acceleration.
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pub yya: f32,
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/// Z acceleration.
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pub zza: f32,
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pub x_rot: f32,
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pub y_rot: f32,
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pub x_rot_last: f32,
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pub y_rot_last: f32,
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pub on_ground: bool,
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pub last_on_ground: bool,
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/// The width and height of the entity.
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pub dimensions: EntityDimensions,
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/// The bounding box of the entity. This is more than just width and height, unlike dimensions.
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pub bounding_box: AABB,
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/// Whether the entity will try to jump every tick
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/// (equivalent to the space key being held down in vanilla).
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pub jumping: bool,
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pub has_impulse: bool,
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/// Stores some extra data about the entity, including the entity type.
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pub metadata: EntityMetadata,
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/// The attributes and modifiers that the entity has (for example, speed).
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pub attributes: AttributeModifiers,
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}
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impl EntityData {
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pub fn new(uuid: Uuid, pos: Vec3, metadata: EntityMetadata) -> Self {
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let dimensions = EntityDimensions {
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width: 0.6,
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height: 1.8,
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};
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Self {
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uuid,
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pos,
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last_pos: pos,
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delta: Vec3::default(),
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xxa: 0.,
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yya: 0.,
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zza: 0.,
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x_rot: 0.,
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y_rot: 0.,
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y_rot_last: 0.,
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x_rot_last: 0.,
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on_ground: false,
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last_on_ground: false,
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// TODO: have this be based on the entity type
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bounding_box: dimensions.make_bounding_box(&pos),
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dimensions,
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has_impulse: false,
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jumping: false,
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metadata,
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attributes: AttributeModifiers {
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// TODO: do the correct defaults for everything, some entities have different defaults
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speed: AttributeInstance::new(0.1),
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},
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}
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}
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/// Get the position of the entity in the world.
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#[inline]
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pub fn pos(&self) -> &Vec3 {
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&self.pos
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}
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/// Convert this &mut self into a (mutable) pointer.
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///
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/// # Safety
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/// The entity MUST exist while this pointer exists.
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pub unsafe fn as_ptr(&mut self) -> NonNull<EntityData> {
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NonNull::new_unchecked(self as *mut EntityData)
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}
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/// Convert this &self into a (mutable) pointer.
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///
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/// # Safety
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/// The entity MUST exist while this pointer exists. You also must not
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/// modify the data inside the pointer.
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pub unsafe fn as_const_ptr(&self) -> NonNull<EntityData> {
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// this is cursed
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NonNull::new_unchecked(self as *const EntityData as *mut EntityData)
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn from_mut_entity_to_ref_entity() {
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let mut world = World::default();
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let uuid = Uuid::from_u128(100);
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world.add_entity(
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0,
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EntityData::new(
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uuid,
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Vec3::default(),
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EntityMetadata::Player(metadata::Player::default()),
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),
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);
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let entity: Entity = world.entity_mut(0).unwrap();
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let entity_ref = Entity::from(entity);
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assert_eq!(entity_ref.uuid, uuid);
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}
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}
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