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* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
---------
Co-authored-by: mat <git@matdoes.dev>
40 lines
1.1 KiB
Rust
40 lines
1.1 KiB
Rust
//! Significantly abstract [`azalea_protocol`] so it's actually useable for
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//! real clients. If you want to make bots, you should use the
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//! [`azalea`] crate instead.
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//!
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//! [`azalea_protocol`]: https://docs.rs/azalea-protocol
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//! [`azalea`]: https://docs.rs/azalea
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#![feature(provide_any)]
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#![allow(incomplete_features)]
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#![feature(trait_upcasting)]
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#![feature(error_generic_member_access)]
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#![feature(type_alias_impl_trait)]
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mod account;
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pub mod chat;
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mod client;
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pub mod disconnect;
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mod entity_query;
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mod events;
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mod get_mc_dir;
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pub mod interact;
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pub mod inventory;
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mod local_player;
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pub mod mining;
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mod movement;
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pub mod packet_handling;
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pub mod ping;
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mod player;
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pub mod respawn;
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pub mod task_pool;
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pub use account::{Account, AccountOpts};
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pub use client::{
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start_ecs, Client, ClientInformation, DefaultPlugins, JoinError, JoinedClientBundle, TabList,
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TickBroadcast,
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};
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pub use events::Event;
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pub use local_player::{GameProfileComponent, LocalPlayer};
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pub use movement::{SprintDirection, StartSprintEvent, StartWalkEvent, WalkDirection};
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pub use player::PlayerInfo;
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