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azalea/azalea-core/src/delta.rs
mat 6eee543a33
Pathfinder (#25)
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
2022-11-12 23:54:05 -06:00

76 lines
1.7 KiB
Rust
Executable file

use crate::Vec3;
pub use azalea_buf::McBuf;
pub trait PositionDeltaTrait {
fn x(&self) -> f64;
fn y(&self) -> f64;
fn z(&self) -> f64;
}
/// Only works for up to 8 blocks
#[derive(Clone, Debug, McBuf, Default)]
pub struct PositionDelta8 {
pub xa: i16,
pub ya: i16,
pub za: i16,
}
impl PositionDelta8 {
#[deprecated]
pub fn float(&self) -> (f64, f64, f64) {
(
(self.xa as f64) / 4096.0,
(self.ya as f64) / 4096.0,
(self.za as f64) / 4096.0,
)
}
}
impl PositionDeltaTrait for PositionDelta8 {
fn x(&self) -> f64 {
(self.xa as f64) / 4096.0
}
fn y(&self) -> f64 {
(self.ya as f64) / 4096.0
}
fn z(&self) -> f64 {
(self.za as f64) / 4096.0
}
}
impl Vec3 {
pub fn with_delta(&self, delta: &dyn PositionDeltaTrait) -> Vec3 {
Vec3 {
x: self.x + delta.x(),
y: self.y + delta.y(),
z: self.z + delta.z(),
}
}
pub fn length_squared(&self) -> f64 {
self.x * self.x + self.y * self.y + self.z * self.z
}
pub fn normalize(&self) -> Vec3 {
let length = f64::sqrt(self.x * self.x + self.y * self.y + self.z * self.z);
if length < 1e-4 {
return Vec3::default();
}
Vec3 {
x: self.x / length,
y: self.y / length,
z: self.z / length,
}
}
pub fn multiply(&self, x: f64, y: f64, z: f64) -> Vec3 {
Vec3 {
x: self.x * x,
y: self.y * y,
z: self.z * z,
}
}
pub fn scale(&self, amount: f64) -> Vec3 {
self.multiply(amount, amount, amount)
}
}