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* Fix packet, fix tests, fixedbitsets * Clippy: Nightmare Mode * Fix mistake * simplify impl Display and make thing pub --------- Co-authored-by: mat <github@matdoes.dev>
64 lines
1.6 KiB
Rust
Executable file
64 lines
1.6 KiB
Rust
Executable file
use azalea_buf::{BufReadError, McBuf};
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use azalea_buf::{McBufReadable, McBufWritable};
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use azalea_core::FixedBitSet;
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use azalea_protocol_macros::ClientboundGamePacket;
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use std::io::{Cursor, Write};
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundPlayerPositionPacket {
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pub x: f64,
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pub y: f64,
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pub z: f64,
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pub y_rot: f32,
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pub x_rot: f32,
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pub relative_arguments: RelativeArguments,
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/// Client should confirm this packet with Teleport Confirm containing the
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/// same Teleport ID.
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#[var]
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pub id: u32,
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pub dismount_vehicle: bool,
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}
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#[derive(Debug, Clone)]
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pub struct RelativeArguments {
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pub x: bool,
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pub y: bool,
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pub z: bool,
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pub y_rot: bool,
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pub x_rot: bool,
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}
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impl McBufReadable for RelativeArguments {
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fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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let set = FixedBitSet::<5>::read_from(buf)?;
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Ok(RelativeArguments {
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x: set.index(0),
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y: set.index(1),
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z: set.index(2),
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y_rot: set.index(3),
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x_rot: set.index(4),
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})
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}
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}
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impl McBufWritable for RelativeArguments {
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fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
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let mut set = FixedBitSet::<5>::new();
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if self.x {
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set.set(0);
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}
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if self.y {
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set.set(1);
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}
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if self.z {
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set.set(2);
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}
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if self.y_rot {
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set.set(3);
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}
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if self.x_rot {
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set.set(4);
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}
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set.write_into(buf)
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}
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}
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