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* start updating to 22w42a * work a bit more on 22w42a * player chat packet * serverbound hello packet * Update mod.rs * add more stuff to clientbound player chat packet * ClientboundPlayerInfoUpdatePacket * features enabled and container closed * serverbound chat packets * make it compile * 22w43a * ServerboundChatSessionUpdatePacket * profile_public_key isn't Option anymore * Update bitset.rs * joining a server works * fix entitydatavalue * backtraces + fix clientbound chat message * fix some warnings and add more ecomments * 22w44a * generate en_us.json * add updating guide to codegen/readme * fix some markdown * update list of generated things * metadata stuff * Replace PJS generator mod with PixLyzer (#38) * pixlizer extractor * start working on shape extraction * fix generating language * fix pixlyzer shape generation * use empty_shape * generate blocks and shapes * update pixlyzer dir * Revert "update pixlyzer dir" This reverts commitee9a0e7a49
. * fix * fix * Revert "fix" This reverts commitad12ddcb00
. * fix * detect pixlyzer fail * fix pixlyzer * 22w45a * gen entities * add async-trait dep * update codegen/readme.md * explain when rust_log should be used * remove some unused code * start fixing pixlyzer issues * fix a thing in codegen * almost fixed * more progress towards 1.19.3 * 1.19.3-pre2 * fixes * revert some hardcoded property names * Delete clientbound_player_info_packet.rs * handle 1.19.3 player info packets * handle playerinforemove * start updating to 1.19.3-rc1 * optional registries work * fix some issues with 1.19.3 chat doesn't work yet * aaaaaaaaaaaaaaaaa * oh * ignore unused shapes * uncomment generate_blocks * fix migrate * 1.19.3-rc2 * fix clippy warnings * 1.19.3-rc3 * split the azalea-buf macro into separate modules * improve Recipe in protocol * 1.19.3
16 lines
553 B
Rust
Executable file
16 lines
553 B
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_core::{GameType, GlobalPos, OptionalGameType, ResourceLocation};
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundRespawnPacket {
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pub dimension_type: ResourceLocation,
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pub dimension: ResourceLocation,
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pub seed: u64,
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pub player_game_type: GameType,
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pub previous_player_game_type: OptionalGameType,
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pub is_debug: bool,
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pub is_flat: bool,
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pub data_to_keep: u8,
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pub last_death_location: Option<GlobalPos>,
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}
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