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Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
21 lines
543 B
Rust
Executable file
21 lines
543 B
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundAnimatePacket {
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#[var]
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pub id: u32,
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pub action: AnimationAction,
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}
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// minecraft actually uses a u8 for this, but a varint still works and makes it
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// so i don't have to add a special handler
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#[derive(Clone, Debug, Copy, McBuf)]
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pub enum AnimationAction {
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SwingMainHand = 0,
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Hurt = 1,
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WakeUp = 2,
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SwingOffHand = 3,
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CriticalHit = 4,
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MagicCriticalHit = 5,
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}
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