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azalea/azalea-world/src/chunk_storage.rs

619 lines
20 KiB
Rust

use std::{
collections::{HashMap, hash_map::Entry},
fmt,
fmt::Debug,
io,
io::{Cursor, Write},
sync::{Arc, Weak},
};
use azalea_block::{
block_state::{BlockState, BlockStateIntegerRepr},
fluid_state::FluidState,
};
use azalea_buf::{AzaleaRead, AzaleaWrite, BufReadError};
use azalea_core::position::{
BlockPos, ChunkBiomePos, ChunkBlockPos, ChunkPos, ChunkSectionBiomePos, ChunkSectionBlockPos,
};
use azalea_registry::Biome;
use nohash_hasher::IntMap;
use parking_lot::RwLock;
use tracing::{debug, trace, warn};
use crate::{
heightmap::{Heightmap, HeightmapKind},
palette::PalettedContainer,
};
const SECTION_HEIGHT: u32 = 16;
/// An efficient storage of chunks for a client that has a limited render
/// distance. This has support for using a shared [`ChunkStorage`].
pub struct PartialChunkStorage {
/// The center of the view, i.e. the chunk the player is currently in.
view_center: ChunkPos,
pub(crate) chunk_radius: u32,
view_range: u32,
// chunks is a list of size chunk_radius * chunk_radius
chunks: Box<[Option<Arc<RwLock<Chunk>>>]>,
}
/// A storage for chunks where they're only stored weakly, so if they're not
/// actively being used somewhere else they'll be forgotten. This is used for
/// shared worlds.
///
/// This is relatively cheap to clone since it's just an `IntMap` with `Weak`
/// pointers.
#[derive(Debug, Clone)]
pub struct ChunkStorage {
pub height: u32,
pub min_y: i32,
pub map: IntMap<ChunkPos, Weak<RwLock<Chunk>>>,
}
/// A single chunk in a world (16*?*16 blocks). This only contains the blocks
/// and biomes. You can derive the height of the chunk from the number of
/// sections, but you need a [`ChunkStorage`] to get the minimum Y
/// coordinate.
#[derive(Debug)]
pub struct Chunk {
pub sections: Box<[Section]>,
/// Heightmaps are used for identifying the surface blocks in a chunk.
/// Usually for clients only `WorldSurface` and `MotionBlocking` are
/// present.
pub heightmaps: HashMap<HeightmapKind, Heightmap>,
}
/// A section of a chunk, i.e. a 16*16*16 block area.
#[derive(Clone, Debug, Default)]
pub struct Section {
pub block_count: u16,
pub states: PalettedContainer<BlockState>,
pub biomes: PalettedContainer<Biome>,
}
/// Get the actual stored view distance for the selected view distance. For some
/// reason Minecraft actually stores an extra 3 chunks.
pub fn calculate_chunk_storage_range(view_distance: u32) -> u32 {
u32::max(view_distance, 2) + 3
}
impl Default for Chunk {
fn default() -> Self {
Chunk {
sections: vec![Section::default(); (384 / 16) as usize].into(),
heightmaps: HashMap::new(),
}
}
}
impl PartialChunkStorage {
pub fn new(chunk_radius: u32) -> Self {
let view_range = chunk_radius * 2 + 1;
PartialChunkStorage {
view_center: ChunkPos::new(0, 0),
chunk_radius,
view_range,
chunks: vec![None; (view_range * view_range) as usize].into(),
}
}
/// Update the chunk to center the view on. This should be called when the
/// client receives a `SetChunkCacheCenter` packet.
pub fn update_view_center(&mut self, view_center: ChunkPos) {
// this code block makes it force unload the chunks that are out of range after
// updating the view center. it's usually fine without it but the commented code
// is there in case you want to temporarily uncomment to test something
// ```
// for index in 0..self.chunks.len() {
// let chunk_pos = self.chunk_pos_from_index(index);
// if !in_range_for_view_center_and_radius(&chunk_pos, view_center, self.chunk_radius) {
// self.chunks[index] = None;
// }
// }
// ```
self.view_center = view_center;
}
/// Get the center of the view. This is usually the chunk that the player is
/// in.
pub fn view_center(&self) -> ChunkPos {
self.view_center
}
pub fn view_range(&self) -> u32 {
self.view_range
}
pub fn index_from_chunk_pos(&self, chunk_pos: &ChunkPos) -> usize {
let view_range = self.view_range as i32;
let x = i32::rem_euclid(chunk_pos.x, view_range) * view_range;
let z = i32::rem_euclid(chunk_pos.z, view_range);
(x + z) as usize
}
pub fn chunk_pos_from_index(&self, index: usize) -> ChunkPos {
let view_range = self.view_range as i32;
// find the base from the view center
let base_x = self.view_center.x.div_euclid(view_range) * view_range;
let base_z = self.view_center.z.div_euclid(view_range) * view_range;
// add the offset from the base
let offset_x = index as i32 / view_range;
let offset_z = index as i32 % view_range;
ChunkPos::new(base_x + offset_x, base_z + offset_z)
}
pub fn in_range(&self, chunk_pos: &ChunkPos) -> bool {
in_range_for_view_center_and_radius(chunk_pos, self.view_center, self.chunk_radius)
}
pub fn set_block_state(
&self,
pos: BlockPos,
state: BlockState,
chunk_storage: &ChunkStorage,
) -> Option<BlockState> {
if pos.y < chunk_storage.min_y
|| pos.y >= (chunk_storage.min_y + chunk_storage.height as i32)
{
return None;
}
let chunk_pos = ChunkPos::from(pos);
let chunk_lock = chunk_storage.get(&chunk_pos)?;
let mut chunk = chunk_lock.write();
Some(chunk.get_and_set_block_state(&ChunkBlockPos::from(pos), state, chunk_storage.min_y))
}
pub fn replace_with_packet_data(
&mut self,
pos: &ChunkPos,
data: &mut Cursor<&[u8]>,
heightmaps: &[(HeightmapKind, Box<[u64]>)],
chunk_storage: &mut ChunkStorage,
) -> Result<(), BufReadError> {
debug!("Replacing chunk at {:?}", pos);
if !self.in_range(pos) {
warn!("Ignoring chunk since it's not in the view range: {pos:?}");
return Ok(());
}
let chunk = Chunk::read_with_dimension_height(
data,
chunk_storage.height,
chunk_storage.min_y,
heightmaps,
)?;
self.set(pos, Some(chunk), chunk_storage);
trace!("Loaded chunk {pos:?}");
Ok(())
}
/// Get a [`Chunk`] within render distance, or `None` if it's not loaded.
/// Use [`ChunkStorage::get`] to get a chunk from the shared storage.
pub fn limited_get(&self, pos: &ChunkPos) -> Option<&Arc<RwLock<Chunk>>> {
if !self.in_range(pos) {
warn!(
"Chunk at {:?} is not in the render distance (center: {:?}, {} chunks)",
pos, self.view_center, self.chunk_radius,
);
return None;
}
let index = self.index_from_chunk_pos(pos);
self.chunks[index].as_ref()
}
/// Get a mutable reference to a [`Chunk`] within render distance, or
/// `None` if it's not loaded. Use [`ChunkStorage::get`] to get
/// a chunk from the shared storage.
pub fn limited_get_mut(&mut self, pos: &ChunkPos) -> Option<&mut Option<Arc<RwLock<Chunk>>>> {
if !self.in_range(pos) {
return None;
}
let index = self.index_from_chunk_pos(pos);
Some(&mut self.chunks[index])
}
/// Set a chunk in the shared storage and reference it from the limited
/// storage. Use [`Self::limited_set`] if you already have an
/// `Arc<RwLock<Chunk>>`.
///
/// # Panics
/// If the chunk is not in the render distance.
pub fn set(&mut self, pos: &ChunkPos, chunk: Option<Chunk>, chunk_storage: &mut ChunkStorage) {
let new_chunk;
// add the chunk to the shared storage
if let Some(chunk) = chunk {
match chunk_storage.map.entry(*pos) {
Entry::Occupied(mut e) => {
if let Some(old_chunk) = e.get_mut().upgrade() {
*old_chunk.write() = chunk;
new_chunk = Some(old_chunk);
} else {
let chunk_lock = Arc::new(RwLock::new(chunk));
e.insert(Arc::downgrade(&chunk_lock));
new_chunk = Some(chunk_lock);
}
}
Entry::Vacant(e) => {
let chunk_lock = Arc::new(RwLock::new(chunk));
e.insert(Arc::downgrade(&chunk_lock));
new_chunk = Some(chunk_lock);
}
}
} else {
// don't remove it from the shared storage, since it'll be removed
// automatically if this was the last reference
new_chunk = None;
}
self.limited_set(pos, new_chunk);
}
/// Set a chunk in our limited storage, useful if your chunk is already
/// referenced somewhere else and you want to make it also be referenced by
/// this storage.
///
/// Use [`Self::set`] if you don't already have an `Arc<RwLock<Chunk>>`.
///
/// # Panics
/// If the chunk is not in the render distance.
pub fn limited_set(&mut self, pos: &ChunkPos, chunk: Option<Arc<RwLock<Chunk>>>) {
if let Some(chunk_mut) = self.limited_get_mut(pos) {
*chunk_mut = chunk;
}
}
/// Get an iterator over all the chunks in the storage.
pub fn chunks(&self) -> impl Iterator<Item = &Option<Arc<RwLock<Chunk>>>> {
self.chunks.iter()
}
}
impl ChunkStorage {
pub fn new(height: u32, min_y: i32) -> Self {
ChunkStorage {
height,
min_y,
map: IntMap::default(),
}
}
pub fn get(&self, pos: &ChunkPos) -> Option<Arc<RwLock<Chunk>>> {
self.map.get(pos).and_then(|chunk| chunk.upgrade())
}
pub fn get_block_state(&self, pos: BlockPos) -> Option<BlockState> {
let chunk_pos = ChunkPos::from(pos);
let chunk = self.get(&chunk_pos)?;
let chunk = chunk.read();
chunk.get_block_state(&ChunkBlockPos::from(pos), self.min_y)
}
pub fn get_fluid_state(&self, pos: BlockPos) -> Option<FluidState> {
let block_state = self.get_block_state(pos)?;
Some(FluidState::from(block_state))
}
pub fn get_biome(&self, pos: BlockPos) -> Option<Biome> {
let chunk_pos = ChunkPos::from(pos);
let chunk = self.get(&chunk_pos)?;
let chunk = chunk.read();
chunk.get_biome(ChunkBiomePos::from(pos), self.min_y)
}
pub fn set_block_state(&self, pos: BlockPos, state: BlockState) -> Option<BlockState> {
if pos.y < self.min_y || pos.y >= (self.min_y + self.height as i32) {
return None;
}
let chunk_pos = ChunkPos::from(pos);
let chunk = self.get(&chunk_pos)?;
let mut chunk = chunk.write();
Some(chunk.get_and_set_block_state(&ChunkBlockPos::from(pos), state, self.min_y))
}
}
pub fn in_range_for_view_center_and_radius(
chunk_pos: &ChunkPos,
view_center: ChunkPos,
chunk_radius: u32,
) -> bool {
(chunk_pos.x - view_center.x).unsigned_abs() <= chunk_radius
&& (chunk_pos.z - view_center.z).unsigned_abs() <= chunk_radius
}
impl Chunk {
pub fn read_with_dimension_height(
buf: &mut Cursor<&[u8]>,
dimension_height: u32,
min_y: i32,
heightmaps_data: &[(HeightmapKind, Box<[u64]>)],
) -> Result<Self, BufReadError> {
let section_count = dimension_height / SECTION_HEIGHT;
let mut sections = Vec::with_capacity(section_count as usize);
for _ in 0..section_count {
let section = Section::azalea_read(buf)?;
sections.push(section);
}
let sections = sections.into_boxed_slice();
let mut heightmaps = HashMap::new();
for (kind, data) in heightmaps_data {
let data: Box<[u64]> = data.clone();
let heightmap = Heightmap::new(*kind, dimension_height, min_y, data);
heightmaps.insert(*kind, heightmap);
}
Ok(Chunk {
sections,
heightmaps,
})
}
pub fn get_block_state(&self, pos: &ChunkBlockPos, min_y: i32) -> Option<BlockState> {
get_block_state_from_sections(&self.sections, pos, min_y)
}
#[must_use = "Use Chunk::set_block_state instead if you don't need the previous state"]
pub fn get_and_set_block_state(
&mut self,
pos: &ChunkBlockPos,
state: BlockState,
min_y: i32,
) -> BlockState {
let section_index = section_index(pos.y, min_y);
let Some(section) = self.sections.get_mut(section_index as usize) else {
warn!(
"Tried to get and set block state {state:?} at out-of-bounds relative chunk position {pos:?}",
);
return BlockState::AIR;
};
let chunk_section_pos = ChunkSectionBlockPos::from(pos);
let previous_state = section.get_and_set_block_state(chunk_section_pos, state);
for heightmap in self.heightmaps.values_mut() {
heightmap.update(pos, state, &self.sections);
}
previous_state
}
pub fn set_block_state(&mut self, pos: &ChunkBlockPos, state: BlockState, min_y: i32) {
let section_index = section_index(pos.y, min_y);
let Some(section) = self.sections.get_mut(section_index as usize) else {
warn!(
"Tried to set block state {state:?} at out-of-bounds relative chunk position {pos:?}",
);
return;
};
let chunk_section_pos = ChunkSectionBlockPos::from(pos);
section.set_block_state(chunk_section_pos, state);
for heightmap in self.heightmaps.values_mut() {
heightmap.update(pos, state, &self.sections);
}
}
pub fn get_biome(&self, pos: ChunkBiomePos, min_y: i32) -> Option<Biome> {
if pos.y < min_y {
// y position is out of bounds
return None;
}
let section_index = section_index(pos.y, min_y);
let Some(section) = self.sections.get(section_index as usize) else {
warn!("Tried to get biome at out-of-bounds relative chunk position {pos:?}",);
return None;
};
let chunk_section_pos = ChunkSectionBiomePos::from(pos);
Some(section.get_biome(chunk_section_pos))
}
}
/// Get the block state at the given position from a list of sections. Returns
/// `None` if the position is out of bounds.
#[inline]
pub fn get_block_state_from_sections(
sections: &[Section],
pos: &ChunkBlockPos,
min_y: i32,
) -> Option<BlockState> {
if pos.y < min_y {
// y position is out of bounds
return None;
}
let section_index = section_index(pos.y, min_y) as usize;
if section_index >= sections.len() {
// y position is out of bounds
return None;
};
let section = &sections[section_index];
let chunk_section_pos = ChunkSectionBlockPos::from(pos);
Some(section.get_block_state(chunk_section_pos))
}
impl AzaleaWrite for Chunk {
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
for section in &self.sections {
section.azalea_write(buf)?;
}
Ok(())
}
}
impl Debug for PartialChunkStorage {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("PartialChunkStorage")
.field("view_center", &self.view_center)
.field("chunk_radius", &self.chunk_radius)
.field("view_range", &self.view_range)
// .field("chunks", &self.chunks)
.field("chunks", &format_args!("{} items", self.chunks.len()))
.finish()
}
}
impl AzaleaRead for Section {
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
let block_count = u16::azalea_read(buf)?;
// this is commented out because the vanilla server is wrong
// TODO: ^ this comment was written ages ago. needs more investigation.
// assert!(
// block_count <= 16 * 16 * 16,
// "A section has more blocks than what should be possible. This is a bug!"
// );
let states = PalettedContainer::<BlockState>::read(buf)?;
for i in 0..states.storage.size() {
if !BlockState::is_valid_state(states.storage.get(i) as BlockStateIntegerRepr) {
return Err(BufReadError::Custom(format!(
"Invalid block state {} (index {i}) found in section.",
states.storage.get(i)
)));
}
}
let biomes = PalettedContainer::<Biome>::read(buf)?;
Ok(Section {
block_count,
states,
biomes,
})
}
}
impl AzaleaWrite for Section {
fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
self.block_count.azalea_write(buf)?;
self.states.azalea_write(buf)?;
self.biomes.azalea_write(buf)?;
Ok(())
}
}
impl Section {
pub fn get_block_state(&self, pos: ChunkSectionBlockPos) -> BlockState {
self.states.get(pos)
}
pub fn get_and_set_block_state(
&mut self,
pos: ChunkSectionBlockPos,
state: BlockState,
) -> BlockState {
self.states.get_and_set(pos, state)
}
pub fn set_block_state(&mut self, pos: ChunkSectionBlockPos, state: BlockState) {
self.states.set(pos, state);
}
pub fn get_biome(&self, pos: ChunkSectionBiomePos) -> Biome {
self.biomes.get(pos)
}
pub fn set_biome(&mut self, pos: ChunkSectionBiomePos, biome: Biome) {
self.biomes.set(pos, biome);
}
pub fn get_and_set_biome(&mut self, pos: ChunkSectionBiomePos, biome: Biome) -> Biome {
self.biomes.get_and_set(pos, biome)
}
}
impl Default for PartialChunkStorage {
fn default() -> Self {
Self::new(8)
}
}
impl Default for ChunkStorage {
fn default() -> Self {
Self::new(384, -64)
}
}
/// Get the index of where a section is in a chunk based on its y coordinate
/// and the minimum y coordinate of the world.
#[inline]
pub fn section_index(y: i32, min_y: i32) -> u32 {
if y < min_y {
#[cfg(debug_assertions)]
warn!("y ({y}) must be at least {min_y}");
#[cfg(not(debug_assertions))]
trace!("y ({y}) must be at least {min_y}")
};
let min_section_index = min_y >> 4;
((y >> 4) - min_section_index) as u32
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_section_index() {
assert_eq!(section_index(0, 0), 0);
assert_eq!(section_index(128, 0), 8);
assert_eq!(section_index(127, 0), 7);
assert_eq!(section_index(0, -64), 4);
assert_eq!(section_index(-64, -64), 0);
assert_eq!(section_index(-49, -64), 0);
assert_eq!(section_index(-48, -64), 1);
assert_eq!(section_index(128, -64), 12);
}
#[test]
fn test_out_of_bounds_y() {
let mut chunk_storage = ChunkStorage::default();
let mut partial_chunk_storage = PartialChunkStorage::default();
partial_chunk_storage.set(
&ChunkPos { x: 0, z: 0 },
Some(Chunk::default()),
&mut chunk_storage,
);
assert!(
chunk_storage
.get_block_state(BlockPos { x: 0, y: 319, z: 0 })
.is_some()
);
assert!(
chunk_storage
.get_block_state(BlockPos { x: 0, y: 320, z: 0 })
.is_none()
);
assert!(
chunk_storage
.get_block_state(BlockPos { x: 0, y: 338, z: 0 })
.is_none()
);
assert!(
chunk_storage
.get_block_state(BlockPos { x: 0, y: -64, z: 0 })
.is_some()
);
assert!(
chunk_storage
.get_block_state(BlockPos { x: 0, y: -65, z: 0 })
.is_none()
);
}
#[test]
fn test_chunk_pos_from_index() {
let mut partial_chunk_storage = PartialChunkStorage::new(5);
partial_chunk_storage.update_view_center(ChunkPos::new(0, -1));
assert_eq!(
partial_chunk_storage.chunk_pos_from_index(
partial_chunk_storage.index_from_chunk_pos(&ChunkPos::new(2, -1))
),
ChunkPos::new(2, -1),
);
}
}