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https://github.com/mat-1/azalea.git
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230 lines
6 KiB
Rust
230 lines
6 KiB
Rust
use azalea_buf::AzBuf;
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use crate::position::{BlockPos, Vec3};
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#[derive(Clone, Copy, Debug, AzBuf, Default, Eq, PartialEq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub enum Direction {
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#[default]
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Down = 0,
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Up,
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North,
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South,
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West,
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East,
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}
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impl Direction {
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pub const HORIZONTAL: [Direction; 4] = [
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Direction::North,
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Direction::East,
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Direction::South,
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Direction::West,
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];
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pub const VERTICAL: [Direction; 2] = [Direction::Down, Direction::Up];
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pub fn nearest(vec: Vec3) -> Direction {
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let mut best_direction = Direction::North;
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let mut best_direction_amount = 0.0;
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for dir in [
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Direction::Down,
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Direction::Up,
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Direction::North,
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Direction::South,
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Direction::West,
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Direction::East,
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]
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.iter()
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{
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let amount = dir.normal_vec3().dot(vec);
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if amount > best_direction_amount {
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best_direction = *dir;
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best_direction_amount = amount;
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}
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}
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best_direction
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}
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#[inline]
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pub fn normal(self) -> BlockPos {
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match self {
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Direction::Down => BlockPos::new(0, -1, 0),
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Direction::Up => BlockPos::new(0, 1, 0),
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Direction::North => BlockPos::new(0, 0, -1),
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Direction::South => BlockPos::new(0, 0, 1),
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Direction::West => BlockPos::new(-1, 0, 0),
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Direction::East => BlockPos::new(1, 0, 0),
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}
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}
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#[inline]
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pub fn normal_vec3(self) -> Vec3 {
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self.normal().to_vec3_floored()
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}
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pub fn opposite(self) -> Direction {
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match self {
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Direction::Down => Direction::Up,
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Direction::Up => Direction::Down,
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Direction::North => Direction::South,
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Direction::South => Direction::North,
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Direction::West => Direction::East,
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Direction::East => Direction::West,
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}
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}
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pub fn x(self) -> i32 {
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self.normal().x
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}
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pub fn y(self) -> i32 {
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self.normal().y
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}
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pub fn z(self) -> i32 {
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self.normal().z
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}
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}
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/// The four cardinal directions.
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///
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/// Note that azalea_block has a similar enum named `FacingCardinal` that is
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/// used for block states.
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#[derive(Clone, Copy, Debug, AzBuf, PartialEq, Eq, Hash)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub enum CardinalDirection {
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North,
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South,
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West,
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East,
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}
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/// A 3D axis like x, y, z.
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#[derive(Clone, Copy, Debug)]
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pub enum Axis {
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X = 0,
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Y = 1,
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Z = 2,
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}
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#[derive(Clone, Copy, Debug)]
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pub enum AxisCycle {
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None = 0,
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Forward = 1,
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Backward = 2,
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}
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impl CardinalDirection {
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#[inline]
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pub fn x(self) -> i16 {
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match self {
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CardinalDirection::East => 1,
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CardinalDirection::West => -1,
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_ => 0,
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}
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}
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#[inline]
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pub fn z(self) -> i16 {
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match self {
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CardinalDirection::South => 1,
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CardinalDirection::North => -1,
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_ => 0,
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}
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}
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pub fn iter() -> impl Iterator<Item = CardinalDirection> {
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[
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CardinalDirection::North,
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CardinalDirection::South,
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CardinalDirection::West,
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CardinalDirection::East,
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]
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.iter()
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.copied()
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}
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#[inline]
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pub fn right(self) -> CardinalDirection {
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match self {
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CardinalDirection::North => CardinalDirection::East,
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CardinalDirection::South => CardinalDirection::West,
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CardinalDirection::West => CardinalDirection::North,
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CardinalDirection::East => CardinalDirection::South,
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}
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}
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#[inline]
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pub fn left(self) -> CardinalDirection {
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match self {
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CardinalDirection::North => CardinalDirection::West,
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CardinalDirection::South => CardinalDirection::East,
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CardinalDirection::West => CardinalDirection::South,
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CardinalDirection::East => CardinalDirection::North,
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}
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}
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}
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impl From<CardinalDirection> for Direction {
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fn from(value: CardinalDirection) -> Self {
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match value {
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CardinalDirection::North => Direction::North,
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CardinalDirection::South => Direction::South,
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CardinalDirection::West => Direction::West,
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CardinalDirection::East => Direction::East,
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}
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}
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}
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impl Axis {
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/// Pick x, y, or z from the arguments depending on the axis.
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#[inline]
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pub fn choose<T>(&self, x: T, y: T, z: T) -> T {
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match self {
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Axis::X => x,
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Axis::Y => y,
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Axis::Z => z,
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}
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}
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pub fn from_ordinal(ordinal: u32) -> Self {
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match ordinal {
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0 => Axis::X,
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1 => Axis::Y,
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2 => Axis::Z,
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_ => panic!("Invalid ordinal {ordinal}"),
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}
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}
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}
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impl AxisCycle {
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pub fn from_ordinal(ordinal: u32) -> Self {
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match ordinal {
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0 => Self::None,
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1 => Self::Forward,
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2 => Self::Backward,
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_ => panic!("invalid ordinal"),
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}
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}
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pub fn between(axis0: Axis, axis1: Axis) -> Self {
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Self::from_ordinal(i32::rem_euclid(axis1 as i32 - axis0 as i32, 3) as u32)
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}
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pub fn inverse(self) -> Self {
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match self {
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Self::None => Self::None,
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Self::Forward => Self::Backward,
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Self::Backward => Self::Forward,
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}
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}
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pub fn cycle(self, axis: Axis) -> Axis {
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match self {
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Self::None => axis,
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Self::Forward => Axis::from_ordinal(i32::rem_euclid(axis as i32 + 1, 3) as u32),
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Self::Backward => Axis::from_ordinal(i32::rem_euclid(axis as i32 - 1, 3) as u32),
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}
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}
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pub fn cycle_xyz(self, x: i32, y: i32, z: i32, axis: Axis) -> i32 {
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match self {
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Self::None => axis.choose(x, y, z),
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Self::Forward => axis.choose(z, x, y),
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Self::Backward => axis.choose(y, z, x),
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}
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}
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}
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