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azalea/azalea-inventory/src/item/mod.rs
mat 634cb8d72c
Inventory (#48)
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

---------

Co-authored-by: mat <git@matdoes.dev>
2023-05-03 20:57:27 -05:00

21 lines
603 B
Rust

pub trait MaxStackSizeExt {
/// Get the maximum stack size for this item.
///
/// This is a signed integer to be consistent with the `count` field of
/// [`ItemSlotData`].
fn max_stack_size(&self) -> i8;
/// Whether this item can be stacked with other items.
///
/// This is equivalent to `self.max_stack_size() > 1`.
fn stackable(&self) -> bool {
self.max_stack_size() > 1
}
}
impl MaxStackSizeExt for azalea_registry::Item {
fn max_stack_size(&self) -> i8 {
// TODO: have the properties for every item defined somewhere
64
}
}