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azalea/azalea/examples/testbot.rs

424 lines
18 KiB
Rust

//! a bot for testing new azalea features
use azalea::ecs::query::With;
use azalea::entity::{metadata::Player, EyeHeight, Position};
use azalea::interact::HitResultComponent;
use azalea::inventory::ItemSlot;
use azalea::pathfinder::goals::BlockPosGoal;
use azalea::{prelude::*, swarm::prelude::*, BlockPos, GameProfileComponent, WalkDirection};
use azalea::{Account, Client, Event};
use azalea_client::{InstanceHolder, SprintDirection};
use azalea_core::position::{ChunkBlockPos, ChunkPos, Vec3};
use azalea_protocol::packets::game::ClientboundGamePacket;
use azalea_world::heightmap::HeightmapKind;
use azalea_world::{InstanceName, MinecraftEntityId};
use std::time::Duration;
#[derive(Default, Clone, Component)]
struct State {}
#[derive(Default, Clone, Resource)]
struct SwarmState {}
#[tokio::main]
async fn main() {
{
use parking_lot::deadlock;
use std::thread;
use std::time::Duration;
// Create a background thread which checks for deadlocks every 10s
thread::spawn(move || loop {
thread::sleep(Duration::from_secs(10));
let deadlocks = deadlock::check_deadlock();
if deadlocks.is_empty() {
continue;
}
println!("{} deadlocks detected", deadlocks.len());
for (i, threads) in deadlocks.iter().enumerate() {
println!("Deadlock #{i}");
for t in threads {
println!("Thread Id {:#?}", t.thread_id());
println!("{:#?}", t.backtrace());
}
}
});
}
let mut accounts = Vec::new();
for i in 0..1 {
accounts.push(Account::offline(&format!("bot{i}")));
}
SwarmBuilder::new()
.add_accounts(accounts.clone())
.set_handler(handle)
.set_swarm_handler(swarm_handle)
.join_delay(Duration::from_millis(100))
.start("localhost")
.await
.unwrap();
}
async fn handle(mut bot: Client, event: Event, _state: State) -> anyhow::Result<()> {
match event {
Event::Init => {
// bot.set_client_information(azalea_client::ClientInformation {
// view_distance: 2,
// ..Default::default()
// })
// .await?;
}
Event::Login => {
bot.chat("Hello world");
}
Event::Chat(m) => {
// println!("client chat message: {}", m.content());
if m.content() == bot.profile.name {
bot.chat("Bye");
tokio::time::sleep(Duration::from_millis(50)).await;
bot.disconnect();
}
let Some(sender) = m.username() else {
return Ok(());
};
// let mut ecs = bot.ecs.lock();
// let entity = bot
// .ecs
// .lock()
// .query::<&Player>()
// .iter(&mut ecs)
// .find(|e| e.name() == Some(sender));
// let entity = bot.entity_by::<With<Player>>(|name: &Name| name == sender);
let entity = bot.entity_by::<With<Player>, (&GameProfileComponent,)>(
|(profile,): &(&GameProfileComponent,)| profile.name == sender,
);
match m.content().as_str() {
"whereami" => {
let Some(entity) = entity else {
bot.chat("I can't see you");
return Ok(());
};
let pos = bot.entity_component::<Position>(entity);
bot.chat(&format!("You're at {pos:?}"));
}
"whereareyou" => {
let pos = bot.position();
bot.chat(&format!("I'm at {pos:?}"));
}
"goto" => {
let Some(entity) = entity else {
bot.chat("I can't see you");
return Ok(());
};
let entity_pos = bot.entity_component::<Position>(entity);
let target_pos: BlockPos = entity_pos.into();
println!("going to {target_pos:?}");
bot.goto(BlockPosGoal(target_pos));
}
"worldborder" => {
bot.goto(BlockPosGoal(BlockPos::new(30_000_000, 70, 0)));
}
"look" => {
let Some(entity) = entity else {
bot.chat("I can't see you");
return Ok(());
};
let entity_pos = bot
.entity_component::<Position>(entity)
.up(bot.entity_component::<EyeHeight>(entity).into());
println!("entity_pos: {entity_pos:?}");
bot.look_at(entity_pos);
}
"jump" => {
bot.set_jumping(true);
}
"walk" => {
bot.walk(WalkDirection::Forward);
}
"sprint" => {
bot.sprint(SprintDirection::Forward);
}
"stop" => {
bot.set_jumping(false);
bot.walk(WalkDirection::None);
}
"lag" => {
std::thread::sleep(Duration::from_millis(1000));
}
"quit" => {
bot.disconnect();
tokio::time::sleep(Duration::from_millis(1000)).await;
std::process::exit(0);
}
"inventory" => {
println!("inventory: {:?}", bot.menu());
}
"findblock" => {
let target_pos = bot.world().read().find_block(
bot.position(),
&azalea::registry::Block::DiamondBlock.into(),
);
bot.chat(&format!("target_pos: {target_pos:?}",));
}
"gotoblock" => {
let target_pos = bot.world().read().find_block(
bot.position(),
&azalea::registry::Block::DiamondBlock.into(),
);
if let Some(target_pos) = target_pos {
// +1 to stand on top of the block
bot.goto(BlockPosGoal(target_pos.up(1)));
} else {
bot.chat("no diamond block found");
}
}
"mineblock" => {
let target_pos = bot.world().read().find_block(
bot.position(),
&azalea::registry::Block::DiamondBlock.into(),
);
if let Some(target_pos) = target_pos {
// +1 to stand on top of the block
bot.chat("ok mining diamond block");
bot.look_at(target_pos.center());
bot.mine(target_pos).await;
bot.chat("finished mining");
} else {
bot.chat("no diamond block found");
}
}
"lever" => {
let target_pos = bot
.world()
.read()
.find_block(bot.position(), &azalea::registry::Block::Lever.into());
let Some(target_pos) = target_pos else {
bot.chat("no lever found");
return Ok(());
};
bot.goto(BlockPosGoal(target_pos));
bot.look_at(target_pos.center());
bot.block_interact(target_pos);
}
"hitresult" => {
let hit_result = bot.get_component::<HitResultComponent>();
bot.chat(&format!("hit_result: {hit_result:?}",));
}
"chest" => {
let target_pos = bot
.world()
.read()
.find_block(bot.position(), &azalea::registry::Block::Chest.into());
let Some(target_pos) = target_pos else {
bot.chat("no chest found");
return Ok(());
};
bot.look_at(target_pos.center());
let container = bot.open_container_at(target_pos).await;
println!("container: {container:?}");
if let Some(container) = container {
if let Some(contents) = container.contents() {
for item in contents {
if let ItemSlot::Present(item) = item {
println!("item: {item:?}");
}
}
} else {
println!("container was immediately closed");
}
} else {
println!("no container found");
}
}
"attack" => {
let mut nearest_entity = None;
let mut nearest_distance = f64::INFINITY;
let mut nearest_pos = Vec3::default();
let bot_position = bot.position();
let bot_entity = bot.entity;
let bot_instance_name = bot.component::<InstanceName>();
{
let mut ecs = bot.ecs.lock();
let mut query = ecs.query_filtered::<(
azalea::ecs::entity::Entity,
&MinecraftEntityId,
&Position,
&InstanceName,
&EyeHeight,
), With<MinecraftEntityId>>();
for (entity, &entity_id, position, instance_name, eye_height) in
query.iter(&ecs)
{
if entity == bot_entity {
continue;
}
if instance_name != &bot_instance_name {
continue;
}
let distance = bot_position.distance_to(position);
if distance < 4.0 && distance < nearest_distance {
nearest_entity = Some(entity_id);
nearest_distance = distance;
nearest_pos = position.up(**eye_height as f64);
}
}
}
if let Some(nearest_entity) = nearest_entity {
bot.look_at(nearest_pos);
bot.attack(nearest_entity);
bot.chat("attacking");
let mut ticks = bot.get_tick_broadcaster();
while ticks.recv().await.is_ok() {
if !bot.has_attack_cooldown() {
break;
}
}
bot.chat("finished attacking");
} else {
bot.chat("no entities found");
}
}
"heightmap" => {
let position = bot.position();
let chunk_pos = ChunkPos::from(position);
let chunk_block_pos = ChunkBlockPos::from(position);
let chunk = bot.world().read().chunks.get(&chunk_pos);
if let Some(chunk) = chunk {
let heightmaps = &chunk.read().heightmaps;
let Some(world_surface_heightmap) =
heightmaps.get(&HeightmapKind::WorldSurface)
else {
bot.chat("no world surface heightmap");
return Ok(());
};
let highest_y = world_surface_heightmap
.get_highest_taken(chunk_block_pos.x, chunk_block_pos.z);
bot.chat(&format!("highest_y: {highest_y}",));
} else {
bot.chat("no chunk found");
}
}
"debugblock" => {
// send the block that we're standing on
let block_pos = BlockPos::from(bot.position().down(0.1));
let block = bot.world().read().get_block_state(&block_pos);
bot.chat(&format!("block: {block:?}"));
}
"debugchunks" => {
{
println!("shared:");
let mut ecs = bot.ecs.lock();
let instance_holder = bot.query::<&InstanceHolder>(&mut ecs).clone();
drop(ecs);
let local_chunk_storage = &instance_holder.partial_instance.read().chunks;
let shared_chunk_storage = instance_holder.instance.read();
let mut total_loaded_chunks_count = 0;
for (chunk_pos, chunk) in &shared_chunk_storage.chunks.map {
if let Some(chunk) = chunk.upgrade() {
let in_range = local_chunk_storage.in_range(chunk_pos);
println!(
"{chunk_pos:?} has {} references{}",
std::sync::Arc::strong_count(&chunk) - 1,
if in_range { "" } else { " (out of range)" }
);
total_loaded_chunks_count += 1;
}
}
println!("local:");
println!("view range: {}", local_chunk_storage.view_range());
println!("view center: {:?}", local_chunk_storage.view_center());
let mut local_loaded_chunks_count = 0;
for (i, chunk) in local_chunk_storage.chunks().enumerate() {
if let Some(chunk) = chunk {
let chunk_pos = local_chunk_storage.chunk_pos_from_index(i);
println!(
"{chunk_pos:?} (#{i}) has {} references",
std::sync::Arc::strong_count(&chunk)
);
local_loaded_chunks_count += 1;
}
}
println!("total loaded chunks: {total_loaded_chunks_count}");
println!(
"local loaded chunks: {local_loaded_chunks_count}/{}",
local_chunk_storage.chunks().collect::<Vec<_>>().len()
);
}
{
let local_chunk_storage_lock = bot.partial_world();
let local_chunk_storage = local_chunk_storage_lock.read();
let current_chunk_loaded = local_chunk_storage
.chunks
.limited_get(&ChunkPos::from(bot.position()));
bot.chat(&format!(
"current chunk loaded: {}",
current_chunk_loaded.is_some()
));
}
}
_ => {}
}
}
Event::Packet(packet) => {
if let ClientboundGamePacket::Login(_) = *packet {
println!("login packet");
}
}
Event::Disconnect(reason) => {
if let Some(reason) = reason {
println!("bot got kicked for reason: {}", reason.to_ansi());
} else {
println!("bot got kicked");
}
}
_ => {}
}
Ok(())
}
async fn swarm_handle(
mut swarm: Swarm,
event: SwarmEvent,
_state: SwarmState,
) -> anyhow::Result<()> {
match &event {
SwarmEvent::Disconnect(account) => {
println!("bot got kicked! {}", account.username);
tokio::time::sleep(Duration::from_secs(5)).await;
swarm.add_and_retry_forever(account, State::default()).await;
}
SwarmEvent::Chat(m) => {
println!("swarm chat message: {}", m.message().to_ansi());
if m.message().to_string() == "<py5> world" {
for (name, world) in &swarm.instance_container.read().instances {
println!("world name: {name}");
if let Some(w) = world.upgrade() {
for chunk_pos in w.read().chunks.map.values() {
println!("chunk: {chunk_pos:?}");
}
} else {
println!("nvm world is gone");
}
}
}
if m.message().to_string() == "<py5> hi" {
for bot in swarm {
bot.chat("hello");
}
}
}
_ => {}
}
Ok(())
}