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* start adding azalea-inventory * design more of how inventories are defined * start working on az-inv-macros * inventory macro works * start adding inventory codegen * update some deps * add inventory codegen * manually write inventory menus * put the inventories in Client * start on containersetcontent * inventory menu should hopefully work * checks in containersetcontent * format a comment * move some variant matches * inventory.rs * inventory stuff * more inventory stuff * inventory/container tracking works * start adding interact function * sequence number * start adding HitResultComponent * implement traverse_blocks * start adding clip * add clip function * update_hit_result_component * start trying to fix * fix * make some stuff simpler * clippy * lever * chest * container handle * fix ambiguity * fix some doc tests * move some container stuff from az-client to azalea * clicking container * start implementing simulate_click * keep working on simulate click * implement more of simulate_click this is really boring * inventory fixes * start implementing shift clicking * fix panic in azalea-chat i hope * shift clicking implemented * more inventory stuff * fix items not showing in containers sometimes * fix test * fix all warnings * remove a println --------- Co-authored-by: mat <git@matdoes.dev>
18 lines
445 B
Python
Executable file
18 lines
445 B
Python
Executable file
import lib.code.inventory
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import lib.code.registry
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import lib.code.version
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import lib.code.packet
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import lib.code.utils
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import lib.download
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import lib.extract
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import lib.utils
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version_id = lib.code.version.get_version_id()
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registries = lib.extract.get_registries_report(version_id)
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lib.code.registry.generate_registries(registries)
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lib.code.inventory.update_menus(registries['minecraft:menu']['entries'])
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lib.code.utils.fmt()
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print('Done!')
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