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azalea/codegen/genregistries.py
mat 634cb8d72c
Inventory (#48)
* start adding azalea-inventory

* design more of how inventories are defined

* start working on az-inv-macros

* inventory macro works

* start adding inventory codegen

* update some deps

* add inventory codegen

* manually write inventory menus

* put the inventories in Client

* start on containersetcontent

* inventory menu should hopefully work

* checks in containersetcontent

* format a comment

* move some variant matches

* inventory.rs

* inventory stuff

* more inventory stuff

* inventory/container tracking works

* start adding interact function

* sequence number

* start adding HitResultComponent

* implement traverse_blocks

* start adding clip

* add clip function

* update_hit_result_component

* start trying to fix

* fix

* make some stuff simpler

* clippy

* lever

* chest

* container handle

* fix ambiguity

* fix some doc tests

* move some container stuff from az-client to azalea

* clicking container

* start implementing simulate_click

* keep working on simulate click

* implement more of simulate_click

this is really boring

* inventory fixes

* start implementing shift clicking

* fix panic in azalea-chat i hope

* shift clicking implemented

* more inventory stuff

* fix items not showing in containers sometimes

* fix test

* fix all warnings

* remove a println

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Co-authored-by: mat <git@matdoes.dev>
2023-05-03 20:57:27 -05:00

18 lines
445 B
Python
Executable file

import lib.code.inventory
import lib.code.registry
import lib.code.version
import lib.code.packet
import lib.code.utils
import lib.download
import lib.extract
import lib.utils
version_id = lib.code.version.get_version_id()
registries = lib.extract.get_registries_report(version_id)
lib.code.registry.generate_registries(registries)
lib.code.inventory.update_menus(registries['minecraft:menu']['entries'])
lib.code.utils.fmt()
print('Done!')