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https://github.com/mat-1/azalea.git
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* make reading use thiserror * finish implementing all the error things * clippy warnings related to ok_or * fix some errors in other places * thiserror in more places * don't use closures in a couple places * errors in writing packet * rip backtraces * change some BufReadError::Custom to UnexpectedEnumVariant * Errors say what packet is bad * error on leftover data and fix it wasn't reading the properties for gameprofile
122 lines
4.4 KiB
Rust
Executable file
122 lines
4.4 KiB
Rust
Executable file
use std::fmt;
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use crate::{base_component::BaseComponent, component::Component, style::ChatFormatting};
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#[derive(Clone, Debug)]
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pub struct TextComponent {
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pub base: BaseComponent,
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pub text: String,
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}
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const LEGACY_FORMATTING_CODE_SYMBOL: char = '§';
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/// Convert a legacy color code string into a Component
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/// Technically in Minecraft this is done when displaying the text, but AFAIK it's the same as just doing it in TextComponent
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pub fn legacy_color_code_to_text_component(legacy_color_code: &str) -> TextComponent {
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let mut components: Vec<TextComponent> = Vec::with_capacity(1);
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// iterate over legacy_color_code, if it starts with LEGACY_COLOR_CODE_SYMBOL then read the next character and get the style from that
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// otherwise, add the character to the text
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// we don't use a normal for loop since we need to be able to skip after reading the formatter code symbol
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let mut i = 0;
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while i < legacy_color_code.chars().count() {
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if legacy_color_code.chars().nth(i).unwrap() == LEGACY_FORMATTING_CODE_SYMBOL {
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let formatting_code = legacy_color_code.chars().nth(i + 1).unwrap();
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if let Some(formatter) = ChatFormatting::from_code(formatting_code) {
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if components.is_empty() || !components.last().unwrap().text.is_empty() {
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components.push(TextComponent::new("".to_string()));
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}
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let style = &mut components.last_mut().unwrap().base.style;
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// if the formatter is a reset, then we need to reset the style to the default
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style.apply_formatting(formatter);
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}
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i += 1;
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} else {
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if components.is_empty() {
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components.push(TextComponent::new("".to_string()));
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}
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components
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.last_mut()
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.unwrap()
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.text
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.push(legacy_color_code.chars().nth(i).unwrap());
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};
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i += 1;
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}
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// create the final component by using the first one as the base, and then adding the rest as siblings
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let mut final_component = components.remove(0);
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for component in components {
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final_component.base.siblings.push(component.get());
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}
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final_component
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}
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impl TextComponent {
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pub fn new(text: String) -> Self {
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// if it contains a LEGACY_FORMATTING_CODE_SYMBOL, format it
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if text.contains(LEGACY_FORMATTING_CODE_SYMBOL) {
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legacy_color_code_to_text_component(&text)
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} else {
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Self {
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base: BaseComponent::new(),
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text,
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}
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}
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}
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fn get(self) -> Component {
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Component::Text(self)
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}
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}
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impl fmt::Display for TextComponent {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f, "{}", self.text.clone())
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::style::Ansi;
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use super::*;
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#[test]
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fn test_hypixel_motd() {
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let component =
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TextComponent::new("§aHypixel Network §c[1.8-1.18]\n§b§lHAPPY HOLIDAYS".to_string())
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.get();
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assert_eq!(
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component.to_ansi(None),
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format!(
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"{GREEN}Hypixel Network {RED}[1.8-1.18]\n{BOLD}{AQUA}HAPPY HOLIDAYS{RESET}",
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GREEN = Ansi::rgb(ChatFormatting::GREEN.color.unwrap()),
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RED = Ansi::rgb(ChatFormatting::RED.color.unwrap()),
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AQUA = Ansi::rgb(ChatFormatting::AQUA.color.unwrap()),
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BOLD = Ansi::BOLD,
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RESET = Ansi::RESET
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)
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);
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}
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#[test]
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fn test_legacy_color_code_to_component() {
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let component = TextComponent::new("§lHello §r§1w§2o§3r§4l§5d".to_string()).get();
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assert_eq!(
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component.to_ansi(None),
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format!(
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"{BOLD}Hello {RESET}{DARK_BLUE}w{DARK_GREEN}o{DARK_AQUA}r{DARK_RED}l{DARK_PURPLE}d{RESET}",
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BOLD = Ansi::BOLD,
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RESET = Ansi::RESET,
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DARK_BLUE = Ansi::rgb(ChatFormatting::DARK_BLUE.color.unwrap()),
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DARK_GREEN = Ansi::rgb(ChatFormatting::DARK_GREEN.color.unwrap()),
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DARK_AQUA = Ansi::rgb(ChatFormatting::DARK_AQUA.color.unwrap()),
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DARK_RED = Ansi::rgb(ChatFormatting::DARK_RED.color.unwrap()),
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DARK_PURPLE = Ansi::rgb(ChatFormatting::DARK_PURPLE.color.unwrap())
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)
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);
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}
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}
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