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azalea/azalea-protocol/src/packets/game/c_level_particles.rs

39 lines
1.1 KiB
Rust
Executable file

use azalea_buf::AzBuf;
use azalea_core::position::Vec3;
use azalea_entity::particle::Particle;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundLevelParticles {
pub override_limiter: bool,
pub always_show: bool,
pub pos: Vec3,
pub x_dist: f32,
pub y_dist: f32,
pub z_dist: f32,
pub max_speed: f32,
pub count: u32,
pub particle: Particle,
}
#[cfg(test)]
mod tests {
use std::io::Cursor;
use azalea_buf::AzaleaRead;
use super::*;
#[test]
fn test_c_level_particles_packet() {
#[rustfmt::skip]
let slice = [
0, 0, 64, 156, 51, 153, 153, 153, 153, 154, 192, 64, 140, 204, 204, 204, 204, 205, 63, 248, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 13, 255, 0, 255, 255, 63, 128, 0, 0
];
let mut bytes = Cursor::new(slice.as_slice());
let packet = ClientboundLevelParticles::azalea_read(&mut bytes).unwrap();
println!("{packet:?}");
assert_eq!(bytes.position(), slice.len() as u64);
}
}