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https://github.com/mat-1/azalea.git
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* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
86 lines
2.5 KiB
Rust
Executable file
86 lines
2.5 KiB
Rust
Executable file
use std::io::{Cursor, Write};
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use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWrite, AzaleaWriteVar};
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use azalea_core::position::Vec3;
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use azalea_protocol_macros::ServerboundGamePacket;
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use crate::packets::BufReadError;
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#[derive(Clone, Debug, AzBuf, ServerboundGamePacket)]
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pub struct ServerboundInteract {
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#[var]
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pub entity_id: u32,
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pub action: ActionType,
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/// Whether the player is sneaking
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pub using_secondary_action: bool,
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}
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#[derive(Clone, Copy, Debug)]
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pub enum ActionType {
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Interact {
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hand: InteractionHand,
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},
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Attack,
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InteractAt {
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location: Vec3,
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hand: InteractionHand,
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},
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}
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impl AzaleaWrite for ActionType {
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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
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match self {
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ActionType::Interact { hand } => {
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0u32.azalea_write_var(buf)?;
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hand.azalea_write(buf)?;
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}
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ActionType::Attack => {
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1u32.azalea_write_var(buf)?;
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}
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ActionType::InteractAt { location, hand } => {
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2u32.azalea_write_var(buf)?;
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(location.x as f32).azalea_write(buf)?;
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(location.y as f32).azalea_write(buf)?;
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(location.z as f32).azalea_write(buf)?;
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hand.azalea_write(buf)?;
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}
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}
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Ok(())
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}
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}
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impl AzaleaRead for ActionType {
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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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let action_type = u32::azalea_read_var(buf)?;
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match action_type {
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0 => {
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let hand = InteractionHand::azalea_read(buf)?;
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Ok(ActionType::Interact { hand })
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}
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1 => Ok(ActionType::Attack),
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2 => {
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let x = f32::azalea_read(buf)?;
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let y = f32::azalea_read(buf)?;
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let z = f32::azalea_read(buf)?;
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let hand = InteractionHand::azalea_read(buf)?;
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Ok(ActionType::InteractAt {
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location: Vec3 {
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x: f64::from(x),
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y: f64::from(y),
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z: f64::from(z),
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},
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hand,
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})
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}
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_ => Err(BufReadError::UnexpectedEnumVariant {
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id: action_type as i32,
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}),
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}
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}
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}
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#[derive(AzBuf, Clone, Copy, Debug)]
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pub enum InteractionHand {
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MainHand = 0,
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OffHand = 1,
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}
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