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azalea/azalea-protocol/src/packets/game/c_update_mob_effect.rs
mat 08958c2278
Refactor azalea-protocol (#190)
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -> ItemStack for more consistency with mojmap

* .get() -> .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -> AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol
2024-11-27 19:31:40 -06:00

15 lines
377 B
Rust
Executable file

use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::MobEffect;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundUpdateMobEffect {
#[var]
pub entity_id: u32,
pub mob_effect: MobEffect,
#[var]
pub effect_amplifier: u32,
#[var]
pub effect_duration_ticks: u32,
pub flags: u8,
}