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azalea/azalea-protocol/src/packets/game/c_sound.rs
mat 08958c2278
Refactor azalea-protocol (#190)
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -> ItemStack for more consistency with mojmap

* .get() -> .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -> AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol
2024-11-27 19:31:40 -06:00

29 lines
585 B
Rust
Executable file

use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_registry::SoundEvent;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundSound {
pub sound: SoundEvent,
pub source: SoundSource,
pub x: i32,
pub y: i32,
pub z: i32,
pub volume: f32,
pub pitch: f32,
pub seed: u64,
}
#[derive(AzBuf, Clone, Copy, Debug)]
pub enum SoundSource {
Master = 0,
Music = 1,
Records = 2,
Weather = 3,
Blocks = 4,
Hostile = 5,
Neutral = 6,
Players = 7,
Ambient = 8,
Voice = 9,
}