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* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
29 lines
585 B
Rust
Executable file
29 lines
585 B
Rust
Executable file
use azalea_buf::AzBuf;
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use azalea_protocol_macros::ClientboundGamePacket;
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use azalea_registry::SoundEvent;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundSound {
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pub sound: SoundEvent,
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pub source: SoundSource,
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pub x: i32,
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pub y: i32,
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pub z: i32,
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pub volume: f32,
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pub pitch: f32,
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pub seed: u64,
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}
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#[derive(AzBuf, Clone, Copy, Debug)]
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pub enum SoundSource {
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Master = 0,
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Music = 1,
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Records = 2,
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Weather = 3,
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Blocks = 4,
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Hostile = 5,
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Neutral = 6,
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Players = 7,
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Ambient = 8,
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Voice = 9,
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}
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