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azalea/azalea-protocol/src/packets/game/c_award_stats.rs
mat 08958c2278
Refactor azalea-protocol (#190)
* start updating to 1.21.4

* fix block codegen and stop using block data from burger

* rename packet related modules and structs to be simpler

* ItemSlot -> ItemStack for more consistency with mojmap

* .get() -> .into_packet()

* simplify declare_state_packets by removing packet ids

* rename read_from and write_into to azalea_read and azalea_write

* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite

* McBuf -> AzBuf

* remove most uses of into_variant

* update codegen and use resourcelocation names for packets

* implement #[limit(i)] attribute for AzBuf derive macro

* fixes for 1.21.4

* fix examples

* update some physics code and fix ChatType

* remove unused imports in codegen

* re-add some things to migrate.py and update +mc version numbers automatically

* downgrade to 1.21.3 lol
2024-11-27 19:31:40 -06:00

23 lines
658 B
Rust
Executable file

use std::collections::HashMap;
use azalea_buf::AzBuf;
use azalea_protocol_macros::ClientboundGamePacket;
#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
pub struct ClientboundAwardStats {
#[var]
pub stats: HashMap<Stat, i32>,
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, AzBuf)]
pub enum Stat {
Mined(azalea_registry::Block),
Crafted(azalea_registry::Item),
Used(azalea_registry::Item),
Broken(azalea_registry::Item),
PickedUp(azalea_registry::Item),
Dropped(azalea_registry::Item),
Killed(azalea_registry::EntityKind),
KilledBy(azalea_registry::EntityKind),
Custom(azalea_registry::CustomStat),
}