mirror of
https://github.com/mat-1/azalea.git
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296 lines
9.7 KiB
Rust
Executable file
296 lines
9.7 KiB
Rust
Executable file
//! Implementations of chat-related features.
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use std::{
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sync::Arc,
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time::{SystemTime, UNIX_EPOCH},
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};
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use azalea_chat::FormattedText;
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use azalea_protocol::packets::{
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game::{
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c_disguised_chat::ClientboundDisguisedChat,
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c_player_chat::ClientboundPlayerChat,
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c_system_chat::ClientboundSystemChat,
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s_chat::{LastSeenMessagesUpdate, ServerboundChat},
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s_chat_command::ServerboundChatCommand,
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},
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Packet,
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};
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use bevy_app::{App, Plugin, Update};
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use bevy_ecs::{
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entity::Entity,
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event::{EventReader, EventWriter},
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prelude::Event,
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schedule::IntoSystemConfigs,
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};
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use uuid::Uuid;
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use crate::{
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client::Client,
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packet_handling::game::{handle_send_packet_event, SendPacketEvent},
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};
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/// A chat packet, either a system message or a chat message.
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#[derive(Debug, Clone, PartialEq)]
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pub enum ChatPacket {
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System(Arc<ClientboundSystemChat>),
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Player(Arc<ClientboundPlayerChat>),
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Disguised(Arc<ClientboundDisguisedChat>),
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}
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macro_rules! regex {
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($re:literal $(,)?) => {{
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static RE: std::sync::LazyLock<regex::Regex> =
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std::sync::LazyLock::new(|| regex::Regex::new($re).unwrap());
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&RE
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}};
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}
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impl ChatPacket {
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/// Get the message shown in chat for this packet.
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pub fn message(&self) -> FormattedText {
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match self {
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ChatPacket::System(p) => p.content.clone(),
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ChatPacket::Player(p) => p.message(),
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ChatPacket::Disguised(p) => p.message(),
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}
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}
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/// Determine the username of the sender and content of the message. This
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/// does not preserve formatting codes. If it's not a player-sent chat
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/// message or the sender couldn't be determined, the username part will be
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/// None.
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pub fn split_sender_and_content(&self) -> (Option<String>, String) {
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match self {
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ChatPacket::System(p) => {
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let message = p.content.to_string();
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// Overlay messages aren't in chat
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if p.overlay {
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return (None, message);
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}
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// It's a system message, so we'll have to match the content
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// with regex
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if let Some(m) = regex!("^<([a-zA-Z_0-9]{1,16})> (.+)$").captures(&message) {
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return (Some(m[1].to_string()), m[2].to_string());
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}
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(None, message)
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}
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ChatPacket::Player(p) => (
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// If it's a player chat packet, then the sender and content
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// are already split for us.
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Some(p.chat_type.name.to_string()),
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p.body.content.clone(),
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),
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ChatPacket::Disguised(p) => (
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// disguised chat packets are basically the same as player chat packets but without
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// the chat signing things
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Some(p.chat_type.name.to_string()),
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p.message.to_string(),
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),
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}
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}
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/// Get the username of the sender of the message. If it's not a
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/// player-sent chat message or the sender couldn't be determined, this
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/// will be None.
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pub fn username(&self) -> Option<String> {
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self.split_sender_and_content().0
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}
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/// Get the UUID of the sender of the message. If it's not a
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/// player-sent chat message, this will be None (this is sometimes the case
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/// when a server uses a plugin to modify chat messages).
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pub fn uuid(&self) -> Option<Uuid> {
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match self {
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ChatPacket::System(_) => None,
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ChatPacket::Player(m) => Some(m.sender),
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ChatPacket::Disguised(_) => None,
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}
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}
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/// Get the content part of the message as a string. This does not preserve
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/// formatting codes. If it's not a player-sent chat message or the sender
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/// couldn't be determined, this will contain the entire message.
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pub fn content(&self) -> String {
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self.split_sender_and_content().1
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}
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/// Create a new Chat from a string. This is meant to be used as a
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/// convenience function for testing.
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pub fn new(message: &str) -> Self {
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ChatPacket::System(Arc::new(ClientboundSystemChat {
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content: FormattedText::from(message),
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overlay: false,
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}))
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}
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/// Whether this message was sent with /msg (or aliases). It works by
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/// checking the translation key, so it won't work on servers that use their
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/// own whisper system.
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pub fn is_whisper(&self) -> bool {
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match self.message() {
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FormattedText::Text(_) => false,
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FormattedText::Translatable(t) => t.key == "commands.message.display.incoming",
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}
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}
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}
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impl Client {
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/// Send a chat message to the server. This only sends the chat packet and
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/// not the command packet, which means on some servers you can use this to
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/// send chat messages that start with a `/`. The [`Client::chat`] function
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/// handles checking whether the message is a command and using the
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/// proper packet for you, so you should use that instead.
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pub fn send_chat_packet(&self, message: &str) {
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self.ecs.lock().send_event(SendChatKindEvent {
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entity: self.entity,
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content: message.to_string(),
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kind: ChatKind::Message,
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});
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self.run_schedule_sender.send(()).unwrap();
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}
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/// Send a command packet to the server. The `command` argument should not
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/// include the slash at the front.
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pub fn send_command_packet(&self, command: &str) {
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self.ecs.lock().send_event(SendChatKindEvent {
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entity: self.entity,
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content: command.to_string(),
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kind: ChatKind::Command,
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});
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self.run_schedule_sender.send(()).unwrap();
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}
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/// Send a message in chat.
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///
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/// ```rust,no_run
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/// # use azalea_client::{Client, Event};
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/// # async fn handle(bot: Client, event: Event) -> anyhow::Result<()> {
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/// bot.chat("Hello, world!");
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/// # Ok(())
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/// # }
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/// ```
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pub fn chat(&self, content: &str) {
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self.ecs.lock().send_event(SendChatEvent {
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entity: self.entity,
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content: content.to_string(),
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});
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self.run_schedule_sender.send(()).unwrap();
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}
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}
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pub struct ChatPlugin;
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impl Plugin for ChatPlugin {
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fn build(&self, app: &mut App) {
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app.add_event::<SendChatEvent>()
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.add_event::<SendChatKindEvent>()
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.add_event::<ChatReceivedEvent>()
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.add_systems(
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Update,
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(
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handle_send_chat_event,
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handle_send_chat_kind_event.after(handle_send_packet_event),
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)
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.chain(),
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);
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}
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}
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/// A client received a chat message packet.
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#[derive(Event, Debug, Clone)]
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pub struct ChatReceivedEvent {
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pub entity: Entity,
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pub packet: ChatPacket,
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}
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/// Send a chat message (or command, if it starts with a slash) to the server.
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#[derive(Event)]
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pub struct SendChatEvent {
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pub entity: Entity,
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pub content: String,
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}
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pub fn handle_send_chat_event(
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mut events: EventReader<SendChatEvent>,
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mut send_chat_kind_events: EventWriter<SendChatKindEvent>,
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) {
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for event in events.read() {
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if event.content.starts_with('/') {
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send_chat_kind_events.send(SendChatKindEvent {
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entity: event.entity,
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content: event.content[1..].to_string(),
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kind: ChatKind::Command,
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});
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} else {
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send_chat_kind_events.send(SendChatKindEvent {
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entity: event.entity,
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content: event.content.clone(),
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kind: ChatKind::Message,
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});
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}
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}
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}
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/// Send a chat packet to the server of a specific kind (chat message or
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/// command). Usually you just want [`SendChatEvent`] instead.
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///
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/// Usually setting the kind to `Message` will make it send a chat message even
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/// if it starts with a slash, but some server implementations will always do a
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/// command if it starts with a slash.
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///
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/// If you're wondering why this isn't two separate events, it's so ordering is
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/// preserved if multiple chat messages and commands are sent at the same time.
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#[derive(Event)]
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pub struct SendChatKindEvent {
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pub entity: Entity,
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pub content: String,
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pub kind: ChatKind,
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}
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/// A kind of chat packet, either a chat message or a command.
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pub enum ChatKind {
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Message,
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Command,
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}
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pub fn handle_send_chat_kind_event(
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mut events: EventReader<SendChatKindEvent>,
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mut send_packet_events: EventWriter<SendPacketEvent>,
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) {
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for event in events.read() {
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let content = event
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.content
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.chars()
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.filter(|c| !matches!(c, '\x00'..='\x1F' | '\x7F' | '§'))
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.take(256)
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.collect::<String>();
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let packet = match event.kind {
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ChatKind::Message => ServerboundChat {
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message: content,
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timestamp: SystemTime::now()
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.duration_since(UNIX_EPOCH)
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.expect("Time shouldn't be before epoch")
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.as_millis()
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.try_into()
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.expect("Instant should fit into a u64"),
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salt: azalea_crypto::make_salt(),
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signature: None,
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last_seen_messages: LastSeenMessagesUpdate::default(),
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}
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.into_variant(),
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ChatKind::Command => {
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// TODO: chat signing
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ServerboundChatCommand { command: content }.into_variant()
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}
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};
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send_packet_events.send(SendPacketEvent::new(event.entity, packet));
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}
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}
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// TODO
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// MessageSigner, ChatMessageContent, LastSeenMessages
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// fn sign_message() -> MessageSignature {
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// MessageSignature::default()
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// }
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