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* a * try to do more work on auth signing (untested) * well auth works when i remove the d= so * auth stuff * sessionserver stuff * add auth in azalea-protocol/client * caching* refreshing microsoft auth tokens isn't implemented yet, also i haven't tested it * how did i not notice that i had the code duplicated * fix cache * add refreshing msa token * replace some printlns with log::trace * auth works! * Update main.rs * fix clippy warnings
8 lines
109 B
Rust
Executable file
8 lines
109 B
Rust
Executable file
#![feature(let_chains)]
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mod auth;
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mod cache;
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pub mod game_profile;
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pub mod sessionserver;
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pub use auth::*;
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