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53 lines
1.4 KiB
Rust
53 lines
1.4 KiB
Rust
use std::io::{Cursor, Write};
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use azalea_buf::{AzBuf, BufReadError};
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use azalea_buf::{AzaleaRead, AzaleaWrite};
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use azalea_core::bitset::FixedBitSet;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundPlayerAbilities {
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pub flags: PlayerAbilitiesFlags,
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pub flying_speed: f32,
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/// Used for the fov
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pub walking_speed: f32,
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}
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#[derive(Clone, Debug)]
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pub struct PlayerAbilitiesFlags {
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pub invulnerable: bool,
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pub flying: bool,
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pub can_fly: bool,
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pub instant_break: bool,
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}
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impl AzaleaRead for PlayerAbilitiesFlags {
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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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let set = FixedBitSet::<{ 4_usize.div_ceil(8) }>::azalea_read(buf)?;
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Ok(PlayerAbilitiesFlags {
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invulnerable: set.index(0),
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flying: set.index(1),
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can_fly: set.index(2),
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instant_break: set.index(3),
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})
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}
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}
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impl AzaleaWrite for PlayerAbilitiesFlags {
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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
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let mut set = FixedBitSet::<{ 4_usize.div_ceil(8) }>::new();
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if self.invulnerable {
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set.set(0);
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}
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if self.flying {
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set.set(1);
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}
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if self.can_fly {
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set.set(2);
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}
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if self.instant_break {
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set.set(3);
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}
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set.azalea_write(buf)
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}
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}
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