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Pathfinding is very much not done, but it works enough and I want to get this merged. TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
13 lines
382 B
Rust
Executable file
13 lines
382 B
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_core::BlockPos;
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundBlockDestructionPacket {
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/// The ID of the entity breaking the block.
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#[var]
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pub id: u32,
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pub pos: BlockPos,
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/// 0–9 to set it, any other value to remove it.
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pub progress: u8,
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}
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