mirror of
https://github.com/mat-1/azalea.git
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599 lines
19 KiB
Rust
Executable file
599 lines
19 KiB
Rust
Executable file
mod utils;
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use proc_macro::TokenStream;
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use quote::quote;
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use std::collections::HashMap;
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use std::fmt::Write;
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use syn::{
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self, braced,
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ext::IdentExt,
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parse::{Parse, ParseStream, Result},
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parse_macro_input,
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punctuated::Punctuated,
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Expr, Ident, LitStr, Token,
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};
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use utils::{combinations_of, to_pascal_case};
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enum PropertyType {
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/// `Axis { X, Y, Z }`
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Enum {
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type_name: Ident,
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variants: Punctuated<Ident, Token![,]>,
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},
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/// `bool`
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Boolean,
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}
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/// `"snowy" => bool`
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struct PropertyDefinition {
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name: LitStr,
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property_type: PropertyType,
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}
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/// Comma separated PropertyDefinitions (`"snowy" => bool,`)
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struct PropertyDefinitions {
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properties: Vec<PropertyDefinition>,
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}
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/// `snowy: false` or `axis: Axis::Y`
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#[derive(Debug)]
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struct PropertyWithNameAndDefault {
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name: Ident,
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property_type: Ident,
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is_enum: bool,
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default: proc_macro2::TokenStream,
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}
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/// ```ignore
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/// grass_block => BlockBehavior::default(), {
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/// snowy: false,
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/// },
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/// ```
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struct BlockDefinition {
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name: Ident,
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behavior: Expr,
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properties_and_defaults: Vec<PropertyWithNameAndDefault>,
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}
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impl Parse for PropertyWithNameAndDefault {
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fn parse(input: ParseStream) -> Result<Self> {
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// `snowy: false` or `axis: Axis::Y`
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let property_name = input.parse()?;
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input.parse::<Token![:]>()?;
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let first_ident = input.call(Ident::parse_any)?;
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let first_ident_string = first_ident.to_string();
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let mut property_default = quote! { #first_ident };
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let property_type: Ident;
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let mut is_enum = false;
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if input.parse::<Token![::]>().is_ok() {
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is_enum = true;
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property_type = first_ident;
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let variant = input.parse::<Ident>()?;
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property_default.extend(quote! { ::#variant });
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} else if first_ident_string == "true" || first_ident_string == "false" {
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property_type = Ident::new("bool", first_ident.span());
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} else {
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return Err(input.error("Expected a boolean or an enum variant"));
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};
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Ok(PropertyWithNameAndDefault {
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name: property_name,
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property_type,
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is_enum,
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default: property_default,
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})
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}
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}
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struct BlockDefinitions {
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blocks: Vec<BlockDefinition>,
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}
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struct MakeBlockStates {
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property_definitions: PropertyDefinitions,
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block_definitions: BlockDefinitions,
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}
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impl Parse for PropertyType {
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fn parse(input: ParseStream) -> Result<Self> {
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// like `Axis { X, Y, Z }` or `bool`
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let keyword = Ident::parse(input)?;
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let keyword_string = keyword.to_string();
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if keyword_string == "bool" {
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Ok(Self::Boolean)
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} else {
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let content;
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braced!(content in input);
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let variants = content.parse_terminated(Ident::parse)?;
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Ok(Self::Enum {
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type_name: keyword,
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variants,
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})
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}
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}
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}
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impl Parse for PropertyDefinition {
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fn parse(input: ParseStream) -> Result<Self> {
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// "face" => Face {
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// Floor,
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// Wall,
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// Ceiling
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// },
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// if you're wondering, the reason it's in quotes is because `type` is
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// a keyword in rust so if we don't put it in quotes it results in a
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// syntax error
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let name = input.parse()?;
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input.parse::<Token![=>]>()?;
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let property_type = input.parse()?;
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input.parse::<Token![,]>()?;
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Ok(PropertyDefinition {
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name,
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property_type,
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})
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}
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}
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impl Parse for PropertyDefinitions {
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fn parse(input: ParseStream) -> Result<Self> {
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let mut property_definitions = Vec::new();
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while !input.is_empty() {
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property_definitions.push(input.parse()?);
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}
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Ok(PropertyDefinitions {
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properties: property_definitions,
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})
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}
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}
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impl Parse for BlockDefinition {
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fn parse(input: ParseStream) -> Result<Self> {
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// acacia_button => BlockBehavior::default(), {
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// Facing=North,
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// Powered=False,
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// Face=Wall,
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// }
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let name = input.parse()?;
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input.parse::<Token![=>]>()?;
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let behavior = input.parse()?;
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input.parse::<Token![,]>()?;
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let content;
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braced!(content in input);
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let mut properties_and_defaults = Vec::new();
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// read the things comma-separated
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let property_and_default_punctuated: Punctuated<PropertyWithNameAndDefault, Token![,]> =
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content.parse_terminated(PropertyWithNameAndDefault::parse)?;
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for property_and_default in property_and_default_punctuated {
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properties_and_defaults.push(property_and_default);
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}
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Ok(BlockDefinition {
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name,
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behavior,
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properties_and_defaults,
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})
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}
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}
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impl Parse for BlockDefinitions {
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fn parse(input: ParseStream) -> Result<Self> {
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let mut blocks = Vec::new();
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let block_definitions_punctuated: Punctuated<BlockDefinition, Token![,]> =
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input.parse_terminated(BlockDefinition::parse)?;
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for block_definition in block_definitions_punctuated {
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blocks.push(block_definition);
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}
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Ok(BlockDefinitions { blocks })
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}
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}
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impl Parse for MakeBlockStates {
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fn parse(input: ParseStream) -> Result<Self> {
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// Properties => { ... } Blocks => { ... }
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let properties_ident = input.parse::<Ident>()?;
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assert_eq!(properties_ident.to_string(), "Properties");
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input.parse::<Token![=>]>()?;
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let content;
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braced!(content in input);
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let properties = content.parse()?;
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input.parse::<Token![,]>()?;
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let blocks_ident = input.parse::<Ident>()?;
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assert_eq!(blocks_ident.to_string(), "Blocks");
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input.parse::<Token![=>]>()?;
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let content;
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braced!(content in input);
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let blocks = content.parse()?;
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Ok(MakeBlockStates {
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property_definitions: properties,
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block_definitions: blocks,
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})
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}
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}
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#[proc_macro]
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pub fn make_block_states(input: TokenStream) -> TokenStream {
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let input = parse_macro_input!(input as MakeBlockStates);
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let mut property_enums = quote! {};
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let mut properties_map = HashMap::new();
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let mut property_struct_names_to_names = HashMap::new();
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let mut state_id: usize = 0;
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for property in &input.property_definitions.properties {
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let property_type_name: Ident;
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let mut property_variant_types = Vec::new();
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match &property.property_type {
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PropertyType::Enum {
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type_name,
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variants,
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} => {
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let mut property_enum_variants = quote! {};
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let mut property_from_number_variants = quote! {};
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property_type_name = type_name.clone();
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property_struct_names_to_names.insert(
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property_type_name.to_string(),
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property.name.clone().value(),
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);
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for i in 0..variants.len() {
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let variant = &variants[i];
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let i_lit = syn::Lit::Int(syn::LitInt::new(
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&i.to_string(),
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proc_macro2::Span::call_site(),
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));
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property_enum_variants.extend(quote! {
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#variant = #i_lit,
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});
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// i_lit is used here instead of i because otherwise it says 0size
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// in the expansion and that looks uglier
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property_from_number_variants.extend(quote! {
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#i_lit => #property_type_name::#variant,
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});
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property_variant_types.push(variant.to_string());
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}
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property_enums.extend(quote! {
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#[derive(Debug, Clone, Copy)]
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pub enum #property_type_name {
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#property_enum_variants
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}
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impl From<usize> for #property_type_name {
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fn from(value: usize) -> Self {
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match value {
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#property_from_number_variants
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_ => panic!("Invalid property value: {}", value),
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}
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}
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}
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});
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}
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PropertyType::Boolean => {
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property_type_name = Ident::new("bool", proc_macro2::Span::call_site());
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// property_type_name =
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// Ident::new(&property.name.value(), proc_macro2::Span::call_site());
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property_variant_types = vec!["true".to_string(), "false".to_string()];
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}
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}
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properties_map.insert(property_type_name.to_string(), property_variant_types);
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// properties_map.insert(property.name.value(), property_variant_types);
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}
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let mut block_state_enum_variants = quote! {};
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let mut block_structs = quote! {};
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let mut from_state_to_block_match = quote! {};
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for block in &input.block_definitions.blocks {
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let block_property_names = &block
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.properties_and_defaults
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.iter()
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.map(|p| p.property_type.to_string())
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.collect::<Vec<_>>();
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let mut block_properties_vec = Vec::new();
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for property_name in block_property_names {
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// if property_name == "stage" {
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// panic!("{:?}", block.properties_and_defaults);
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// }
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let property_variants = properties_map
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.get(property_name)
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.unwrap_or_else(|| panic!("Property '{property_name}' not found"))
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.clone();
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block_properties_vec.push(property_variants);
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}
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let mut properties_with_name: Vec<PropertyWithNameAndDefault> =
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Vec::with_capacity(block.properties_and_defaults.len());
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// Used to determine the index of the property so we can optionally add a number
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// to it
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let mut previous_names: Vec<String> = Vec::new();
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for property in &block.properties_and_defaults {
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let index: Option<usize> = if block
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.properties_and_defaults
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.iter()
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.filter(|p| p.name == property.name)
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.count()
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> 1
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{
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Some(
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previous_names
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.iter()
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.filter(|&p| p == &property.name.to_string())
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.count(),
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)
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} else {
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None
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};
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// ```ignore
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// let mut property_name = property_struct_names_to_names
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// .get(&property.property_type.to_string())
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// .unwrap_or_else(|| panic!("Property '{}' is bad", property.property_type))
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// .clone();
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// ```
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let mut property_name = property_struct_names_to_names
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.get(&property.name.to_string())
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.cloned()
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.unwrap_or_else(|| property.name.to_string());
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previous_names.push(property_name.clone());
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if let Some(index) = index {
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// property_name.push_str(&format!("_{}", &index.to_string()));
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write!(property_name, "_{index}").unwrap();
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}
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properties_with_name.push(PropertyWithNameAndDefault {
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name: Ident::new(&property_name, proc_macro2::Span::call_site()),
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property_type: property.property_type.clone(),
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is_enum: property.is_enum,
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default: property.default.clone(),
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});
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}
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drop(previous_names);
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// pub face: properties::Face,
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// pub facing: properties::Facing,
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// pub powered: properties::Powered,
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// or
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// pub has_bottle_0: HasBottle,
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// pub has_bottle_1: HasBottle,
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// pub has_bottle_2: HasBottle,
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let mut block_struct_fields = quote! {};
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for PropertyWithNameAndDefault {
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property_type: struct_name,
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name,
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..
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} in &properties_with_name
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{
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// let property_name_snake =
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// Ident::new(&property.to_string(), proc_macro2::Span::call_site());
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block_struct_fields.extend(quote! {
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pub #name: #struct_name,
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});
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}
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let block_name_pascal_case = Ident::new(
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&to_pascal_case(&block.name.to_string()),
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proc_macro2::Span::call_site(),
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);
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let block_struct_name = Ident::new(
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&format!("{block_name_pascal_case}Block"),
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proc_macro2::Span::call_site(),
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);
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let mut from_block_to_state_match_inner = quote! {};
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let first_state_id = state_id;
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// if there's no properties, then the block is just a single state
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if block_properties_vec.is_empty() {
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block_state_enum_variants.extend(quote! {
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#block_name_pascal_case,
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});
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state_id += 1;
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}
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for combination in combinations_of(&block_properties_vec) {
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state_id += 1;
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let variant_name = Ident::new(
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&format!(
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"{}_{}",
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block_name_pascal_case,
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combination
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.iter()
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.map(|v| v[0..1].to_uppercase() + &v[1..])
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.collect::<String>()
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),
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proc_macro2::Span::call_site(),
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);
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block_state_enum_variants.extend(quote! {
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#variant_name,
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});
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// face: properties::Face::Floor,
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// facing: properties::Facing::North,
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// powered: properties::Powered::True,
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let mut from_block_to_state_combination_match_inner = quote! {};
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for i in 0..properties_with_name.len() {
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let property = &properties_with_name[i];
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let property_name = &property.name;
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let property_struct_name_ident = &property.property_type;
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let variant =
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Ident::new(&combination[i].to_string(), proc_macro2::Span::call_site());
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let property_type = if property.is_enum {
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quote! {#property_struct_name_ident::#variant}
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} else {
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quote! {#variant}
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};
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from_block_to_state_combination_match_inner.extend(quote! {
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#property_name: #property_type,
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});
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}
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from_block_to_state_match_inner.extend(quote! {
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#block_struct_name {
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#from_block_to_state_combination_match_inner
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} => BlockState::#variant_name,
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});
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}
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// 7035..=7058 => {
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// let b = b - 7035;
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// &AcaciaButtonBlock {
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// powered: Powered::from((b / 1) % 2),
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// facing: Facing::from((b / 2) % 4),
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// face: Face::from((b / 8) % 3),
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// }
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// }
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let mut from_state_to_block_inner = quote! {};
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let mut division = 1usize;
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for i in (0..properties_with_name.len()).rev() {
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let PropertyWithNameAndDefault {
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property_type: property_struct_name_ident,
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name: property_name,
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..
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} = &properties_with_name[i];
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let property_variants = &block_properties_vec[i];
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let property_variants_count = property_variants.len();
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let conversion_code = {
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if &property_struct_name_ident.to_string() == "bool" {
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assert_eq!(property_variants_count, 2);
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quote! {(b / #division) % #property_variants_count != 0}
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} else {
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quote! {#property_struct_name_ident::from((b / #division) % #property_variants_count)}
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}
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};
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from_state_to_block_inner.extend(quote! {
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#property_name: #conversion_code,
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});
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division *= property_variants_count;
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}
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let last_state_id = state_id - 1;
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from_state_to_block_match.extend(quote! {
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#first_state_id..=#last_state_id => {
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let b = b - #first_state_id;
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Box::new(#block_struct_name {
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#from_state_to_block_inner
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})
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},
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});
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let mut block_default_fields = quote! {};
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for PropertyWithNameAndDefault {
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name,
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default: property_default,
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..
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} in properties_with_name
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{
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block_default_fields.extend(quote! { #name: #property_default, });
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}
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let block_behavior = &block.behavior;
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let block_id = block.name.to_string();
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let from_block_to_state_match = if block.properties_and_defaults.is_empty() {
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quote! { BlockState::#block_name_pascal_case }
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} else {
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quote! {
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match b {
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#from_block_to_state_match_inner
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}
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}
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};
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let block_struct = quote! {
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#[derive(Debug, Copy, Clone)]
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pub struct #block_struct_name {
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#block_struct_fields
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}
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impl Block for #block_struct_name {
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fn behavior(&self) -> BlockBehavior {
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#block_behavior
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}
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fn id(&self) -> &'static str {
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#block_id
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}
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}
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impl From<#block_struct_name> for BlockState {
|
|
fn from(b: #block_struct_name) -> Self {
|
|
#from_block_to_state_match
|
|
}
|
|
}
|
|
|
|
impl Default for #block_struct_name {
|
|
fn default() -> Self {
|
|
Self {
|
|
#block_default_fields
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
block_structs.extend(block_struct);
|
|
}
|
|
|
|
let last_state_id = (state_id - 1) as u32;
|
|
let mut generated = quote! {
|
|
#property_enums
|
|
|
|
#[repr(u32)]
|
|
#[derive(Copy, Clone, PartialEq, Eq)]
|
|
pub enum BlockState {
|
|
#block_state_enum_variants
|
|
}
|
|
|
|
impl BlockState {
|
|
/// Returns the highest possible state
|
|
#[inline]
|
|
pub fn max_state() -> u32 {
|
|
#last_state_id
|
|
}
|
|
}
|
|
|
|
impl std::fmt::Debug for BlockState {
|
|
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
// having a big match statement here would take up 700kb
|
|
f.write_str("BlockState")
|
|
}
|
|
}
|
|
};
|
|
|
|
generated.extend(quote! {
|
|
#block_structs
|
|
|
|
impl From<BlockState> for Box<dyn Block> {
|
|
fn from(b: BlockState) -> Self {
|
|
let b = b as usize;
|
|
match b {
|
|
#from_state_to_block_match
|
|
_ => panic!("Invalid block state: {}", b),
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
generated.into()
|
|
}
|