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azalea/azalea-protocol/src/packets/game/clientbound_add_entity_packet.rs

52 lines
1.6 KiB
Rust
Executable file

use azalea_buf::McBuf;
use azalea_core::{ResourceLocation, Vec3};
use azalea_protocol_macros::ClientboundGamePacket;
use azalea_world::entity::{metadata::apply_default_metadata, EntityBundle};
use uuid::Uuid;
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundAddEntityPacket {
/// The id of the entity.
#[var]
pub id: u32,
pub uuid: Uuid,
pub entity_type: azalea_registry::EntityKind,
pub position: Vec3,
pub x_rot: i8,
pub y_rot: i8,
pub y_head_rot: i8,
#[var]
pub data: i32,
pub x_vel: i16,
pub y_vel: i16,
pub z_vel: i16,
}
// impl From<&ClientboundAddEntityPacket> for EntityData {
// fn from(p: &ClientboundAddEntityPacket) -> Self {
// Self::new(
// p.uuid,
// Vec3 {
// x: p.x,
// y: p.y,
// z: p.z,
// },
// // default metadata for the entity type
// EntityMetadata::from(p.entity_type),
// )
// }
// }
impl ClientboundAddEntityPacket {
/// Make the entity into a bundle that can be inserted into the ECS. You
/// must apply the metadata after inserting the bundle with
/// [`Self::apply_metadata`].
pub fn as_entity_bundle(&self, world_name: ResourceLocation) -> EntityBundle {
EntityBundle::new(self.uuid, self.position, self.entity_type, world_name)
}
/// Apply the default metadata for the given entity.
pub fn apply_metadata(&self, entity: &mut bevy_ecs::system::EntityCommands) {
apply_default_metadata(entity, self.entity_type);
}
}