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https://github.com/mat-1/azalea.git
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52 lines
1.6 KiB
Rust
Executable file
52 lines
1.6 KiB
Rust
Executable file
use azalea_buf::McBuf;
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use azalea_core::{ResourceLocation, Vec3};
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use azalea_protocol_macros::ClientboundGamePacket;
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use azalea_world::entity::{metadata::apply_default_metadata, EntityBundle};
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use uuid::Uuid;
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#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
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pub struct ClientboundAddEntityPacket {
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/// The id of the entity.
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#[var]
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pub id: u32,
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pub uuid: Uuid,
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pub entity_type: azalea_registry::EntityKind,
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pub position: Vec3,
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pub x_rot: i8,
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pub y_rot: i8,
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pub y_head_rot: i8,
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#[var]
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pub data: i32,
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pub x_vel: i16,
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pub y_vel: i16,
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pub z_vel: i16,
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}
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// impl From<&ClientboundAddEntityPacket> for EntityData {
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// fn from(p: &ClientboundAddEntityPacket) -> Self {
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// Self::new(
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// p.uuid,
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// Vec3 {
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// x: p.x,
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// y: p.y,
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// z: p.z,
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// },
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// // default metadata for the entity type
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// EntityMetadata::from(p.entity_type),
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// )
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// }
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// }
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impl ClientboundAddEntityPacket {
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/// Make the entity into a bundle that can be inserted into the ECS. You
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/// must apply the metadata after inserting the bundle with
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/// [`Self::apply_metadata`].
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pub fn as_entity_bundle(&self, world_name: ResourceLocation) -> EntityBundle {
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EntityBundle::new(self.uuid, self.position, self.entity_type, world_name)
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}
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/// Apply the default metadata for the given entity.
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pub fn apply_metadata(&self, entity: &mut bevy_ecs::system::EntityCommands) {
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apply_default_metadata(entity, self.entity_type);
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}
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}
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