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https://github.com/mat-1/azalea.git
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* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
74 lines
2.2 KiB
Rust
Executable file
74 lines
2.2 KiB
Rust
Executable file
use std::io::{Cursor, Write};
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use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError};
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use azalea_chat::{style::ChatFormatting, FormattedText};
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use azalea_protocol_macros::ClientboundGamePacket;
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#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
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pub struct ClientboundSetPlayerTeam {
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pub name: String,
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pub method: Method,
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}
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#[derive(Clone, Debug)]
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pub enum Method {
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Add((Parameters, PlayerList)),
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Remove,
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Change(Parameters),
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Join(PlayerList),
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Leave(PlayerList),
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}
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impl AzaleaRead for Method {
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fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
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Ok(match u8::azalea_read(buf)? {
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0 => Method::Add((Parameters::azalea_read(buf)?, PlayerList::azalea_read(buf)?)),
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1 => Method::Remove,
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2 => Method::Change(Parameters::azalea_read(buf)?),
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3 => Method::Join(PlayerList::azalea_read(buf)?),
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4 => Method::Leave(PlayerList::azalea_read(buf)?),
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id => return Err(BufReadError::UnexpectedEnumVariant { id: i32::from(id) }),
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})
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}
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}
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impl AzaleaWrite for Method {
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fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
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match self {
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Method::Add((parameters, playerlist)) => {
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0u8.azalea_write(buf)?;
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parameters.azalea_write(buf)?;
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playerlist.azalea_write(buf)?;
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}
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Method::Remove => {
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1u8.azalea_write(buf)?;
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}
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Method::Change(parameters) => {
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2u8.azalea_write(buf)?;
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parameters.azalea_write(buf)?;
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}
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Method::Join(playerlist) => {
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3u8.azalea_write(buf)?;
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playerlist.azalea_write(buf)?;
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}
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Method::Leave(playerlist) => {
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4u8.azalea_write(buf)?;
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playerlist.azalea_write(buf)?;
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}
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}
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Ok(())
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}
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}
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#[derive(AzBuf, Clone, Debug)]
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pub struct Parameters {
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pub display_name: FormattedText,
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pub options: u8,
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pub nametag_visibility: String,
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pub collision_rule: String,
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pub color: ChatFormatting,
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pub player_prefix: FormattedText,
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pub player_suffix: FormattedText,
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}
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type PlayerList = Vec<String>;
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